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@russelldj russelldj commented Nov 4, 2025

There is limited/no support for spherical cameras in the rendering libraries we use. Instead, we've decided to treat spherical cameras as a synthetic "rig" of perspective cameras that together span the whole sphere. This adds a function to create a camera set for the rig from the information contained in the equirectangular camera export.

Running the slightly-modified version of @FranzEricSchneider 's script (examples/undercanopy_painting.ipynb, checked in) produces a successful mesh texturing shown below.
image
These predictions were generated with an older version of the perspective image sampling code, so at some point we should validate that it works with the updated code.

Finally, this adds an incomplete test that's marked as skip.

@russelldj russelldj requested a review from amrithasp02 November 4, 2025 15:30
@youngdjn
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youngdjn commented Nov 6, 2025

This is capturing a part of #204

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Looks good to me!

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4 participants