Create rig camera from equirectangular #208
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There is limited/no support for spherical cameras in the rendering libraries we use. Instead, we've decided to treat spherical cameras as a synthetic "rig" of perspective cameras that together span the whole sphere. This adds a function to create a camera set for the rig from the information contained in the equirectangular camera export.
Running the slightly-modified version of @FranzEricSchneider 's script (

examples/undercanopy_painting.ipynb, checked in) produces a successful mesh texturing shown below.These predictions were generated with an older version of the perspective image sampling code, so at some point we should validate that it works with the updated code.
Finally, this adds an incomplete test that's marked as
skip.