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SmartSpriteSheet-Test-Case

Cocosbuilder Smart Sprite Sheet Test Case

Use Cocosbuilder 3.0 alpha 2 to open /SmartSheet/TestSmartSheet/sm.ccbproj

Play the default timeline, you will see the perfect animation.

Then open the xcode project and run it, you will see some frames blur out.

I think the problem is the texture packing cross, the plist is not rendered correctly: The animation is good when I packed those same texture frames using Zwoptex. Tested on iOS 6.1.

Also test it in cocos2d-x, the result is the same.

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Cocosbuilder Smart Sprite Sheet Test Case

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