Mass disenchant LoL loot like champion shards, event tokens, mythic essence and more
Based on Anujan/disenchant-champ-shards.
Download the pre-built disenchanter.exe from the Latest Release.
Put the disenchanter.exe file in the same folder as your LeagueClient.exe, e.g. C:\Riot Games\League of Legends and run it. Make sure your League Client is running and you're logged in before running Disenchanter.
The script is interactive and will guide you through the process with simple [y|n] questions and mode options. Before you disenchant or craft anything, you will be asked to confirm the action in a magenta colored message with a big CONFIRM: banner so don't be scared to explore the different options!
Once you're finished, you can optionally contribute your (anonymous) stats to the Global Stats. (Details)
TL;DR: No, but you will probably get a trojan alert. (Details)
No, the script only uses official Riot APIs.
The script triggers the same server requests as you would in your League Client. It won't make you sit through any animations, though.
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Materials
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Craft Mythic Essence to Skins or Blue/Orange Essence
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Craft Event Tokens to Blue Essence or Emotes
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Combine Key Fragments
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Open keyless capsules
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Upgrade Mastery Tokens
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Champion Shards
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Disenchant all
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Keep one for champions you don't own yet
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Keep enough (1/2) for champions you own mastery 6/7 tokens for
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Keep enough (1/2) to fully master champions at least at mastery level x (select from 1 to 6)
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Keep enough (1/2) to fully master all champions (only disenchant shards that have no possible use)
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Keep one of each champion regardless of mastery
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Manual exceptions
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Disenchant various items
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Eternals
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Emotes
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Ward Skins
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Summoner Icons
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Something isn't working properly or you'd like to see a feature that isn't yet supported?
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(If you have no GitHub account) hit me up at dev[at]marvinscham.de
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Open a pull request with your contribution.
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Ze Interrupter
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tsunamihorseracing
Disenchanter isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
