An asymmetrical game engine for Roblox.
For these templates, the animations will have to be replaced as the ones they have are owned by CodeBots.

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NO CODE or ESSENTIAL UI is being stolen from Forsaken. There are certain assets from Forsaken used in this project's UI but they're nothing major and WILL be replaced soon.
Read Getting Started in the wiki.
If you find a certain bug in the engine, it'd be really appreciated if you reported it in the GitHub Issues page for this repo.
If you're able to fix it by yourself, it'd also be a great help if you opened a pull request fixing the issue.
Read Contributing below for more information.
Docs for anything added in the engine can be found through code comments at the start of important variables or functions. Any of those that isn't considered important outside of being used internally doesn't have any.
A proper docs page may be made if the project gets too big.
No one's stopping anyone from reading the code by themselves and changing it, though.
For animations, there are templates for Blender in dysassets\Blend Files.
Read Contributing.
Any (fairly big) contributions made to the engine will be credited.
You may use this project for whatever you want, as long as you keep credit.
Do NOT remove the print() calls that identify this engine.
If you do, leave the engine credits in the game's description or in the credits menu in the lobby's sidebar.
Also see MIT.
Credits to @PirosMacska for making the VideoPlayer module for 2D killer intros
Credits to @grayzcale for the SimplePath module
@shroomii in #1 (clean .gitignore & GitHub Actions) @itred12 in multiple pulls that help to stabilize and optimize the engine a lot











