I’m Ebrahim, a software engineer and indie game developer who loves creating systems from the ground up and exploring how games work under the hood.
I’m always experimenting with new ideas, improving my craft, and releasing prototypes that help me grow as both a developer and a storyteller.
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Software Engineer at Hivelink Tech Solution
Worked on building cloud-based digital platforms for clients, helping them visualize and access their industrial data remotely.
Used tools like AWS, Python, Docker, Terraform, and CI/CD pipelines to deploy reliable systems, automate workflows, and improve performance for real-world client environments. -
Indie Game Developer (KTRL)
I design and build games in C++, Raylib, and Unreal Engine 5, focusing on gameplay systems, polish, and player experience.
I regularly publish prototypes and playable builds on itch.io:
👉 https://ktrl.itch.io/
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Creating indie game prototypes under my brand KTRL
Building a variety of gameplay systems using C++, Raylib, and Unreal Engine 5, and publishing playable builds on itch.io.👉 Check them out here: https://ktrl.itch.io/
- Advanced C++ to level up my gameplay engineering fundamentals
- Cinematic storytelling to create more immersive experiences
- Crowd-control systems and enemy behavior design
- Performance optimization to make systems smoother, faster, and more scalable
All of my projects are available at: https://www.ebrahimazarbar.com/


