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Releases: ExcaliburZero/dqmj1_randomizer

v0.6.0

30 May 20:05

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Added

  • Added "Stat total variance" combo box to control the difficulty of the encounter randomization. (#29. #34)
  • Added "Swap scout chance" checkbox to avoid some encounters being unscoutable. (#29. #34)
  • Added "Swap experience drops" checkbox to avoid some encounters not dropping any experience. (#29. #34)
  • Added "Swap gold drops" checkbox to avoid some encounters not dropping any gold. (#29. #34)

v0.5.3

16 May 03:34

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Fixed

  • Fixed AttributeError that caused randomization to fail when having dialogue removal enabled. (#31, #32)
  • Fixed log message for the number of script files updated when removing dialogue. (#31, #32)

v0.5.2

08 May 05:20

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Added

  • Added regression tests for monster randomization. (#24)

Changed

  • Resolved more Ruff code linting warnings. (#21)

Fixed

  • Fixed progress bar window not closing if randomization fails quickly. (#22, #23)
  • Fixed randomization of Palaish Isle Spiked Hare and Infern Isle Skeleton Soldiers. (#27, #28)

v0.5.1

22 Apr 03:13

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Added

  • Progress bar window to make it clear to the user that long randomization runs are making progress. (#15)

Fixed

  • Estark boss and Black Dragon mini-boss not swapping their item drop when randomized. (#16, #17, #18)

v0.5.0

20 Apr 19:48

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Added

  • "Remove dialogue" checkbox to remove all non-choice dialogue boxes in order to speedup cutscenes. (#14)

v0.4.1

19 Apr 17:40

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Added

  • "Region" radio buttons to configure the region-specific logic the randomizer uses to work with the ROM. (#11, #12)

Fixed

  • Skill set randomization for the Japanese version of the game. (#11, #12)

v0.4.0

19 Apr 05:12

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Added

  • "Randomize skill sets" option. (#6, #10)
  • "Randomize monsters" option to allow disabling monster randomization. (#10)

v0.3.1

18 Apr 20:22

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Fixed

  • Incarnus being randomized when randomizing gift monsters, which could lead to game crashing during cutscenes. (#4)

v0.3.0

05 Apr 17:45

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Added

  • "Include gift monsters" option for monster randomization.
  • More helpful error messages for likely errors.

Fixed

  • Cases where failing to generate a randomized ROM would still show a success popup window.
  • Output ROM file chooser dialogue having an "Open" button instead of a "Save" button.

v0.2.1

05 Apr 01:56

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Fixed

  • Item drop for boss Belial not being transferred when the relevant option was set.