Releases: ExcaliburZero/dqmj1_randomizer
Releases · ExcaliburZero/dqmj1_randomizer
v0.6.0
30 May 20:05
Compare
Sorry, something went wrong.
No results found
Added
Added "Stat total variance" combo box to control the difficulty of the encounter randomization. (#29 . #34 )
Added "Swap scout chance" checkbox to avoid some encounters being unscoutable. (#29 . #34 )
Added "Swap experience drops" checkbox to avoid some encounters not dropping any experience. (#29 . #34 )
Added "Swap gold drops" checkbox to avoid some encounters not dropping any gold. (#29 . #34 )
v0.5.3
16 May 03:34
Compare
Sorry, something went wrong.
No results found
Fixed
Fixed AttributeError that caused randomization to fail when having dialogue removal enabled. (#31 , #32 )
Fixed log message for the number of script files updated when removing dialogue. (#31 , #32 )
v0.5.2
08 May 05:20
Compare
Sorry, something went wrong.
No results found
Added
Added regression tests for monster randomization. (#24 )
Changed
Resolved more Ruff code linting warnings. (#21 )
Fixed
Fixed progress bar window not closing if randomization fails quickly. (#22 , #23 )
Fixed randomization of Palaish Isle Spiked Hare and Infern Isle Skeleton Soldiers. (#27 , #28 )
v0.5.1
22 Apr 03:13
Compare
Sorry, something went wrong.
No results found
Added
Progress bar window to make it clear to the user that long randomization runs are making progress. (#15 )
Fixed
Estark boss and Black Dragon mini-boss not swapping their item drop when randomized. (#16 , #17 , #18 )
v0.5.0
20 Apr 19:48
Compare
Sorry, something went wrong.
No results found
Added
"Remove dialogue" checkbox to remove all non-choice dialogue boxes in order to speedup cutscenes. (#14 )
v0.4.1
19 Apr 17:40
Compare
Sorry, something went wrong.
No results found
Added
"Region" radio buttons to configure the region-specific logic the randomizer uses to work with the ROM. (#11 , #12 )
Fixed
Skill set randomization for the Japanese version of the game. (#11 , #12 )
v0.4.0
19 Apr 05:12
Compare
Sorry, something went wrong.
No results found
Added
"Randomize skill sets" option. (#6 , #10 )
"Randomize monsters" option to allow disabling monster randomization. (#10 )
v0.3.1
18 Apr 20:22
Compare
Sorry, something went wrong.
No results found
Fixed
Incarnus being randomized when randomizing gift monsters, which could lead to game crashing during cutscenes. (#4 )
v0.3.0
05 Apr 17:45
Compare
Sorry, something went wrong.
No results found
Added
"Include gift monsters" option for monster randomization.
More helpful error messages for likely errors.
Fixed
Cases where failing to generate a randomized ROM would still show a success popup window.
Output ROM file chooser dialogue having an "Open" button instead of a "Save" button.
v0.2.1
05 Apr 01:56
Compare
Sorry, something went wrong.
No results found
Fixed
Item drop for boss Belial not being transferred when the relevant option was set.