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Doom8088: Motorola 68000 Edition

Doom8088: Atari ST Edition

Doom was originally designed in 1993 for 32-bit DOS computers with 4 MB of RAM. It's mostly written in C code with very little assembly code. It has been ported to all kinds of systems. Usually these systems are 32-bit or more and have a flat memory model.

Doom8088: Motorola 68000 Edition is a port of Doom for Atari ST, AT&T UNIX PC and Sinclair QL computers with at least 512 kB of RAM (1 MB recommended) and a Motorola 68000, 68008 or 68010 CPU. It's based on Doom8088, a port of Doom for 16-bit DOS computers. Download Doom8088: Motorola 68000 Edition here.

What's special?:

  • Supports only Doom 1 Episode 1
  • Rotating overlaid automap
  • Only demo3 is supported
  • 16 color mode (Atari ST only)
  • 8 color mode (Sinclair QL only)
  • 2 color mode
  • PC speaker like sound effects (Atari ST only)
  • No music
  • No texture mapped floors and ceilings
  • No light diminishing
  • No saving and loading
  • No multiplayer
  • No PWADs
  • No screen resizing
  • No mouse and joystick support

Known bugs:

  • When there's not enough memory for a texture, one color is drawn
  • When there's not enough memory for the intermission screen, the last few frames of gameplay are shown instead

Supported video modes

Atari ST 320x200 16 color mode, effective resolution 120x128

Doom8088 in 16 colors, high detail

Atari ST 320x200 16 color mode, effective resolution 60x128

Doom8088 in 16 colors, medium detail

Atari ST 320x200 16 color mode, effective resolution 30x128

Doom8088 in 16 colors, low detail

Sinclair QL 256x256 8 color mode, effective resolution 60x128

Doom8088 in 8 colors

Atari ST 640x200 and Sinclair QL 512x256 4 color mode, effective resolution 60x128 2 colors

Doom8088 in 2 colors

AT&T UNIX PC 720x348 2 color mode, effective resolution 60x128 2 colors

Doom8088 in 2 colors

Controls:

Action Atari ST Sinclair QL AT&T UNIX PC
Fire Ctrl Ctrl /
Use Enter & Space Enter & Space Enter & Space
Sprint Shift Shift not available
Walk Arrow keys Arrow keys Arrow keys & 8 & 2 & 4 & 6
Strafe Alt Alt not available
Strafe left and right < & > < & > < & >
Automap Tab Tabulate Tab
Automap zoom in and out + & - + & - + & -
Automap follow mode F F F
Weapon up and down [ & ] [ & ] [ & ]
Menu Esc Esc Esc
Quit to OS F10 not available Shift + Q

Cheats:

Code Effects Notes
IDCHOPPERS Chainsaw
IDDQD God mode
IDKFA Weapons & Keys
IDFA Weapons
IDSPISPOPD No Clipping
IDBEHOLDV Invincibility
IDBEHOLDS Berserk
IDBEHOLDI Invisibility
IDBEHOLDR Radiation shielding suit
IDBEHOLDA Auto-map
IDBEHOLDL Lite-Amp Goggles
IDCLEV Exit Level
IDEND Show end text
IDROCKET Enemy Rockets (GoldenEye)
IDRATE Toggle FPS counter Divide by 10 to get the real FPS

Command line arguments:

Command line argument Effect
-nosfx Disable sound effects
-nosound Disable sound effects
-timedemo demo3 Run benchmark

Building:

Platform Platform specific code Compiler Build script Additional information
Atari ST i_ast.c, i_astv16.c m68k-atari-mintelf binutils, GCC 14, MiNTLib bast16h.sh, bast16m.sh, bast16l.sh 320x200 16 color mode, high/medium/low detail mode
Atari ST i_ast.c, i_astv2.c m68k-atari-mintelf binutils, GCC 14, MiNTLib bast2.sh, bast520.sh 640x200 4 color mode, 2 colors are used
DOOM520.TOS is for computers with 512 kB of RAM. It goes from the first level immediately to the last level.
AT&T UNIX PC i_3b1.c, i_3b1v.c unixpc-gcc b3b1.sh The build script generates speed.o and space.o. These files need to be linked to create doom8088.
Sinclair QL i_ql.c, i_qlv8.c qdos-gcc bql8.bat 256x256 8 color mode
Sinclair QL i_ql.c, i_qlv2.c qdos-gcc bql2.bat 512x256 4 color mode
IBM PC 16-bit i_ibm.c, i_vcgabw.c gcc-ia16 bcgabw.sh See Doom8088

Doom8088: Motorola 68000 Edition needs an IWAD file that has been preprocessed by jWadUtil.