Fix manually setting matrixIsModified for hands #5376
Merged
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This fixes #5373 , a regression caused by #5290.
This bug already existed but was being masked by matrix-auto-update. The root cause is the breaking of this rule from https://github.com/mozilla/hubs/blob/master/src/utils/threejs-world-update.js#L17
The hand poses ended up being applied to the identity matrix which breaks all sorts of things. This fixes the
track-posesystem so that this flag gets flipped properly. We should probably add a function to Object3D to make this less hacky. The actual side effect we want from thisapplyMatrix4is to call_handleMatrixModificationwhich handles flipping thematrixIsModifiedflag and correctly clearing the cached matrix. We could call this directly, but based on the name we sort of expect this to be an internal implementation detail. Will need to think more about what the right API is here.