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teknotus
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@teknotus teknotus commented Jun 4, 2011

Added a feature to use accelerometer data to rotate camera view in software
when the camera is physically rotated such that the view on the screen is
always upright even when the camera is upside down. Enabling it, and
disabling it is done with the "o" key. Not on by default. I enabled several
things that were disabled in the last patch, but only when rotation
mode is toggled on.

I uploaded a youtube video of this feature
http://www.youtube.com/watch?v=JSjV1Y1eC8M

Signed-off-by: Daniel Patrick Johnson [email protected] (teknotus)

…ftware

when the camera is physically rotated such that the view on the screen is
always upright even when the camera is upside down. Enabling it, and
disabling it is done with the "r" key. Not on by default. I enabled several
things that were disabled in the last patch, but only when rotation
mode is toggled on.

I uploaded a youtube video of this feature
http://www.youtube.com/watch?v=JSjV1Y1eC8M

Signed-off-by: Daniel Patrick Johnson <[email protected]> (teknotus)
@reustle
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reustle commented Jun 29, 2011

Nice work!

@bigorangemachine
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Helluva a good feature!

@piedar piedar closed this in d350bc2 Jan 18, 2014
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piedar commented Jan 18, 2014

Nice work! Note that the 'o' key toggles this feature in glview ('r' was already taken).

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4 participants