Optimize OpenGL depth packet processor image flipping #716
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This pull request optimizes OpenGL depth packet processor by reducing the CPU time of downloadToNewFrame(). In the old system textures arrive from the graphics card upside down and they are flipped on the CPU. This pull request adds some tweaks that skip the flipping on CPU and instead parses the texture coordinates as flipped in the first place.
Very Sleepy profiler output before optimization
Very Sleepy profiler output after optimization
If there are issues with this PR, please let me know.