#PocketStation SDK#
A simple Python SDK for creating PocketStation-style games (32x32 pixel display).
##Files
- engine.py - Core engine with GameObject, Scene, and GameEngine classes.
- objects.py - Pre-built game objects (Player, Enemy, Wall, Text, Bullet, Sprite).
- input.py - 5-button input system (WASD + ENTER).
- collision.py - Advanced collision detection and triggers.
- sound.py - Play sounds using a frequency similar beeps to PocketStation.
- camera.py - Allows for creation of scrolling games.
- characters.py - Library for 8-bit text characters and the functions to draw them.
- spriteconverter.py - Converts .png images into usable data for the engine.
##Sample Project
#------------------------------------------------------- from engine import GameEngine, Scene, BLACK, WHITE from input import Input from characters import BitString
def create_game(): #Create engine (32x32 monochrome display scaled 12x = 384x384 window) engine = GameEngine("PocketStation Shooter", scale=12)
#Create main game scene
game_scene = Scene("Game")
game_scene.background_color = WHITE
#Add test text
test_txt = BitString("monster", 2, 2)
game_scene.add_object(test_txt)
#Set scene and run
engine.set_scene(game_scene)
#Update input each frame
original_update = game_scene.update
def new_update(dt):
Input.update() #Update input system
original_update(dt)
game_scene.update = new_update
engine.run()
if name == "main": create_game() #-------------------------------------------------------
##Creating Custom Objects
from engine import GameObject, WHITE from input import Input import pygame
class MyObject(GameObject): def init(self, x, y): super().init(x, y, width=5, height=5) self.my_property = 0
def update(self, dt):
# Game logic here
if Input.action1_pressed():
self.x += 1
def draw(self, screen):
# Only BLACK or WHITE!
pygame.draw.rect(screen, WHITE,
(int(self.x), int(self.y),
self.width, self.height))
##Creating Custom Sprites
from objects import PixelSprite
sprite_data = [ [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], ]
full_scrn_img = PixelSprite(0, 0, sprite_data) game_scene.add_object(full_scrn_img)
##Using the Input System
from input import Input
#In your update() method: Input.update() # Call once per frame!
#Check buttons: if Input.up_held(): #W key held player.y -= speed if Input.action1_pressed(): #ENTER key just pressed shoot_bullet()
#Or get direction as normalized vector: dx, dy = Input.get_direction() player.x += dx * speed player.y += dy * speed
##Collision Detection
from collision import CollisionHelper, Trigger
#Simple collision check: if player.collides_with(enemy): print("Hit!")
#Push objects apart: CollisionHelper.push_out(player, wall)
#Move with collision: solid_objects = scene.get_objects_by_type(Wall) CollisionHelper.move_and_collide(player, dx, dy, solid_objects)
#Trigger zones: def on_enter_zone(obj): print(f"{obj} entered!")
trigger = Trigger(10, 10, 5, 5, on_trigger=on_enter_zone) scene.add_object(trigger)
##Using the sound system
from sound import SoundManager
#Create sound sm = SoundManager() sm.add_sound("bleep", 523, 0.1) #Play sound sm.play("bleep")
To export your game as an executable:
###Using PyInstaller###
pip install pyinstaller
pyinstaller --onefile --windowed --add-data "icon.ico;." --icon=icon.ico game.pyYour .exe will be in the dist/ folder.
##Controls (Default)
- W/A/S/D - Directional movement (up/left/down/right)
- ENTER - Action button 1