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If I'm understanding correctly, this block basically acts like the change x/y blocks. What's happening is I'm trying to move the sprite to the right 100 steps but it's doing very strange things. I think what's happening is it's trying to add to the x position when setting both the x and y, so if x is -100 the sprite will end up trying to move relative to x: -100 and y: -100.
Try this code to see what I mean:
go to x: (-100) y: (100) [in world v] :: box2d
wait (2) seconds
go to x: (0) y: (0) [relative v] :: box2d
wait (2) seconds
repeat (4) {
go to x: (50) y: (0) [relative v] :: box2d
wait (1) seconds
}
I could just use change x/y but it fences the sprite.
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