🔋 Status: (2023-07-05) the project is in the "ready to be experimented with" state (read: it likely contains bugs but is already usable).
💡 If you have an idea on how to use Purescript to Lua compilation please contribute it here: https://github.com/Unisay/purescript-lua/discussions/categories/ideas
- Lua code bundling: emits either a Lua module (a file that returns a table with functions) or an application (a file that executes itself).
- FFI with Lua.
- Dead Code Elimination (DCE).
- Code inlining.
- Package Set for PureScript/Lua libs.
- All core libs added to the package set.
For the moment the best way to start is to use nix
to intall pslua
.
Consider configuring Cachix as a binary nix cache to avoid rebuilding a ton of dependencies:
cachix use purescript-lua
Here is an example project.
If you use Spago to build your PureScript project, then you can configure pslua
as a custom backend like this:
spago.dhall
Assuming that pslua
executable is already available on your PATH
{ name = "acme-project"
, dependencies = [ "effect", "prelude" ]
, packages = ./packages.dhall
, sources = [ "src/**/*.purs" ]
, backend =
''
pslua \
--foreign-path . \
--ps-output output \
--lua-output-file dist/Acme_Main.lua \
--entry Acme.Main
''
}
nix run 'github:Unisay/purescript-lua' -- --help
If you're on a x86 64bit Linux system then you can download a pre-built executable from the releases page:
wget -c https://github.com/Unisay/purescript-lua/releases/download/0.1.1-alpha/pslua-linux_x86_64.tar.gz -O - | tar -xz
alternatively,
nix profile install 'github:Unisay/purescript-lua'
will make pslua
executable available for use.