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ML-Agents Branding & Color Updates #2583
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Hunter-Unity
commented
Sep 18, 2019
- Dark Theme
- Colors are now standardized across all environments
- BananaCollector env & scripts renamed to FoodCollector
- Unity branding added to each scene
- Hallway now uses symbol targets instead of color targets
- Added template scene with standard colors/styles/prefabs
- 3DBall env now balances ball on agent's head
looks like there are bunch of files with |
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I have no idea how you did it, but the tag manager asset was not changed in this PR even though I can see the new tags.
UnitySDK/Assets/ML-Agents/Editor/Tests/DiscreteActionOutputApplierTest.cs.meta~develop
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UnitySDK/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Canvas - Watermark.prefab
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UnitySDK/Assets/ML-Agents/Examples/Soccer/Materials/Textures/SoccerPitchAL (1).png.meta
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…gies/ml-agents into hh/new_env_styles
UnitySDK/Assets/ML-Agents/Examples/SharedAssets/Materials/GridMatBall 1.mat
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UnitySDK/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Directional Light.prefab
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walker collects physics observations so stacked states are not needed
Also maybe you could sign the CLA @Hunter-Unity ? |
UnitySDK/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
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…uncersteps Increase bouncer steps
Changes addressed (9/23/2019)
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Ship it! TODO: Update models from latest runs for Crawler and Bouncer