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@ficool2 ficool2 commented Sep 24, 2025

There is two issues with how the custom folder is mounted in the SDK currently:

  1. The custom folder is using the hardcoded mod's directory name. Not only is this less maintainable, external tools cannot resolve the path correctly. This was an issue observed in Hammer.
  2. TF2 uses custom_mod pathid to only mount custom HUDs are that are installed in a folder with this path id. Right now custom HUDs do not work as there is no custom_mod pathid unlike live TF

The PR addresses both of these issues for TF2 and HL2MP

Bitl added a commit to BitlDevelopmentStudios/source-sdk-2013-bds-base that referenced this pull request Oct 6, 2025
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