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Trials of Mana/Seiken Densetsu 3 High Resolution Text Distorted #11
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I noticed there weren't any video modes defined for the high-res mode in video.json. I'm not sure if that's necessary, but I noticed other systems that have multiple output resolutions seem to include definitions for each of them in it. |
Thanks for the report. I was looking for an example of a game that used the high resolution mode, and couldn't find a mention anywhere. I'll look into it |
No worries. If you need another game that has the same issue then Secret of Mana also does something similar where some screens use high res text like the main menu and the status screen. I just tested it just now and it has the same issue. |
- Vertical overscan masking is now adjustable. 0, 8, 12, or 16 pixels may be masked from both the top and bottom of the video output. - Aspect ratios are now calculated correctly, and the proper pixel aspect ratio will now be applied regardless of overscan settings. The 4:3 option will just use a 4:3 display aspect ratio regardless of overscan settings. - Base sizes have been adjusted to reflect the ideal base sizes rather than the doubled sizes used internally. This makes the initial window size what one would reasonably expect instead of being doubled. - Masking off the Super Game Boy border now works as it should. The aspect ratios chosen for general usage will apply to the masked SGB video output. The NTSC filter will now also work properly with this mode active. Additionally, this setting is now independent from the general overscan masking setting.
Text in Trials of Mana english rom (from Collection of Mana) appears scrunched up and almost unreadable. I assume this is due to the game using the high resolution mode (512*448) for text and the character select screen.
The game runs fine otherwise.
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