Skip to content

Trials of Mana/Seiken Densetsu 3 High Resolution Text Distorted #11

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
raydon4 opened this issue Sep 17, 2022 · 3 comments
Closed

Trials of Mana/Seiken Densetsu 3 High Resolution Text Distorted #11

raydon4 opened this issue Sep 17, 2022 · 3 comments

Comments

@raydon4
Copy link

raydon4 commented Sep 17, 2022

Text in Trials of Mana english rom (from Collection of Mana) appears scrunched up and almost unreadable. I assume this is due to the game using the high resolution mode (512*448) for text and the character select screen.
The game runs fine otherwise.

@Llorean
Copy link

Llorean commented Sep 17, 2022

I noticed there weren't any video modes defined for the high-res mode in video.json. I'm not sure if that's necessary, but I noticed other systems that have multiple output resolutions seem to include definitions for each of them in it.

@agg23
Copy link
Owner

agg23 commented Sep 17, 2022

Thanks for the report. I was looking for an example of a game that used the high resolution mode, and couldn't find a mention anywhere.

I'll look into it

@raydon4
Copy link
Author

raydon4 commented Sep 17, 2022

Thanks for the report. I was looking for an example of a game that used the high resolution mode, and couldn't find a mention anywhere.

I'll look into it

No worries. If you need another game that has the same issue then Secret of Mana also does something similar where some screens use high res text like the main menu and the status screen. I just tested it just now and it has the same issue.

@agg23 agg23 closed this as completed Sep 20, 2022
joepogo referenced this issue in libretro/bsnes-libretro Aug 12, 2024
- Vertical overscan masking is now adjustable. 0, 8, 12, or 16 pixels
  may be masked from both the top and bottom of the video output.

- Aspect ratios are now calculated correctly, and the proper pixel
  aspect ratio will now be applied regardless of overscan settings.
  The 4:3 option will just use a 4:3 display aspect ratio regardless
  of overscan settings.

- Base sizes have been adjusted to reflect the ideal base sizes rather
  than the doubled sizes used internally. This makes the initial window
  size what one would reasonably expect instead of being doubled.

- Masking off the Super Game Boy border now works as it should. The
  aspect ratios chosen for general usage will apply to the masked SGB
  video output. The NTSC filter will now also work properly with this
  mode active. Additionally, this setting is now independent from the
  general overscan masking setting.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants