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@anholt anholt commented Apr 20, 2020

Throughout the mesa project we've been using 100 for GLES2's shading
language. It was pretty clearly the intent here, but the clever
inline detection of "am I parsing a GLSL version or a GL version
string" forgot about GLSL 1.0.x, and thus returned 10.

Throughout the mesa project we've been using 100 for GLES2's shading
language.  It was pretty clearly the intent here, but the clever
inline detection of "am I parsing a GLSL version or a GL version
string" forgot about GLSL 1.0.x, and thus returned 10.
@ebassi ebassi merged commit a191887 into master Apr 21, 2020
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3 participants