Support normal maps when no tangents exist #19069
Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
What problem does this solve or what need does it fill?
When adding a material with a normal map to a mesh without tangents, Bevy will silently ignore the normal map
What solution would you like?
Per @DGriffin91
What alternative(s) have you considered?
Warn the user least in this scenario
Additional context
I ran into this and debugging took quite a while, as I expected my normal maps to be the problem. Nope, the tangents on the mesh were missing.
The text was updated successfully, but these errors were encountered: