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Pull requests list

Fix: Provide CPU mesh processing with MaterialBindingId A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-High This is particularly urgent, and deserves immediate attention S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19083 opened May 5, 2025 by dsgallups Loading… 0.16.1
Extract members of PickingPlugin and PointerInputPlugin into new types A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19078 opened May 5, 2025 by hukasu Loading…
Remove YAxisOrientation from bevy_text A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19077 opened May 5, 2025 by ickshonpe Loading…
Environment Map Filtering GPU pipeline A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19076 opened May 5, 2025 by mate-h Loading… 0.17
implement MapEntities for higher-order types A-ECS Entities, components, systems, and events A-Networking Sending data between clients, servers and machines D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19071 opened May 5, 2025 by HanKruiger Loading… 0.16.1
Bare Minimum no_std support for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19070 opened May 5, 2025 by bushrat011899 Loading…
Fix panic when specializing materials for entities spawned in PostUpdate A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19064 opened May 5, 2025 by grind086 Loading… 0.16.1
Use Component Column ids in tables to skip component maps in queries A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19063 opened May 4, 2025 by ElliottjPierce Loading…
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Clean up phantom data for ExtractComponentPlugin A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19053 opened May 4, 2025 by Sorseg Loading…
Track spawn Tick of entities, offer methods, query data SpawnDetails and query filter Spawned A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#19047 opened May 3, 2025 by urben1680 Loading…
Allow entities to be added to a relationship using the new spawn api (remade) A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#19046 opened May 3, 2025 by Freyja-moth Loading… 0.17
Change datastructure in Components A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19043 opened May 3, 2025 by Trashtalk217 Loading…
Allow using RenderPlugin and WinitPlugin with WindowPlugin being disabled A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19042 opened May 3, 2025 by hukasu Loading…
Fixed memory leak in bindless material A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19041 opened May 3, 2025 by SarthakSingh31 Loading… 0.16.1
2
3
Procedural Atmosphere PBR integration A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19037 opened May 2, 2025 by mate-h Loading…
7 tasks
0.17
Add support for OpenType features in text (e.g. ligatures, smallcaps) A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19020 opened May 1, 2025 by hansler Loading…
Improve error for when you try running a one-shot system with wrong SystemId type A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19011 opened May 1, 2025 by hukasu Loading…
2 tasks done
Expose CustomCursorUrl A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy
#19006 opened May 1, 2025 by UkoeHB Loading… 0.16.1
Remove parking_lot from bevy_asset and bevy_macro_utils A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18996 opened Apr 30, 2025 by bushrat011899 Loading…
Force all components of an entity that had Disabled removed to be marked as changed A-ECS Entities, components, systems, and events S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18992 opened Apr 30, 2025 by hukasu Loading…
Make SystemChangeTick Clone A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy
#18991 opened Apr 30, 2025 by cBournhonesque Loading…
Improve visibility of debug picking node A-Picking Pointing at and selecting objects of all sorts C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18990 opened Apr 30, 2025 by benfrankel Loading…
Remove upcasting methods + Cleanup interned label code A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18984 opened Apr 29, 2025 by tim-blackbird Loading… 0.17
UI render graph setup refactor A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18983 opened Apr 29, 2025 by ickshonpe Loading…
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