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Pull requests: bevyengine/bevy
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Fix: Provide CPU mesh processing with MaterialBindingId
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Extract members of Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PickingPlugin
and PointerInputPlugin
into new types
A-Picking
#19078
opened May 5, 2025 by
hukasu
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Remove Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
YAxisOrientation
from bevy_text
A-Rendering
#19077
opened May 5, 2025 by
ickshonpe
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Environment Map Filtering GPU pipeline
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
implement MapEntities for higher-order types
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Bare Minimum Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
no_std
support for bevy_asset
A-Assets
#19070
opened May 5, 2025 by
bushrat011899
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Fix panic when specializing materials for entities spawned in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PostUpdate
A-Rendering
Use Component Column ids in tables to skip component maps in queries
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19063
opened May 4, 2025 by
ElliottjPierce
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Initial raytraced lighting progress (bevy_solari)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
X-Controversial
There is active debate or serious implications around merging this PR
Clean up phantom data for ExtractComponentPlugin
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19053
opened May 4, 2025 by
Sorseg
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Track spawn Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Tick
of entities, offer methods, query data SpawnDetails
and query filter Spawned
A-ECS
#19047
opened May 3, 2025 by
urben1680
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Allow entities to be added to a relationship using the new spawn api (remade)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Change datastructure in Components
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19043
opened May 3, 2025 by
Trashtalk217
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Allow using Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderPlugin
and WinitPlugin
with WindowPlugin
being disabled
A-Rendering
#19042
opened May 3, 2025 by
hukasu
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Fixed memory leak in bindless material
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Procedural Atmosphere PBR integration
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add support for OpenType features in text (e.g. ligatures, smallcaps)
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19020
opened May 1, 2025 by
hansler
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Improve error for when you try running a one-shot system with wrong Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SystemId
type
A-ECS
#19011
opened May 1, 2025 by
hukasu
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2 tasks done
Expose CustomCursorUrl
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
Remove Load files from disk to use for things like images, models, and sounds
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
parking_lot
from bevy_asset
and bevy_macro_utils
A-Assets
#18996
opened Apr 30, 2025 by
bushrat011899
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Force all components of an entity that had Entities, components, systems, and events
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Disabled
removed to be marked as changed
A-ECS
#18992
opened Apr 30, 2025 by
hukasu
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Make SystemChangeTick Clone
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
#18991
opened Apr 30, 2025 by
cBournhonesque
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Improve visibility of debug picking node
A-Picking
Pointing at and selecting objects of all sorts
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18990
opened Apr 30, 2025 by
benfrankel
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Remove upcasting methods + Cleanup interned label code
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UI render graph setup refactor
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18983
opened Apr 29, 2025 by
ickshonpe
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