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practiced prototypes and inheritance #256

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55 changes: 41 additions & 14 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -39,15 +39,26 @@ Airplane.prototype.land = function () {
+ It should return a string with `name` and `age`. Example: "Mary, 50"
*/

function Person() {

function Person(name, age) {
this.name = name
this.age = age
this.stomach = []
}

Person.prototype.eat = function (food) {
if (this.stomach.length < 10) {
this.stomach.push(food)
} return this.stomach
}





Person.prototype.poop = function () {
this.stomach = []
return this.stomach
}

Person.prototype.toString = function () {
return `${this.name}, ${this.age}`
}

/*
TASK 2
Expand All @@ -63,10 +74,17 @@ function Person() {
+ The `drive` method should return a string "I ran out of fuel at x miles!" x being `odometer`.
*/

function Car() {

function Car(model, milesPerGallon) {
this.model = model
this.milesPerGallon = milesPerGallon
this.tank = 0
this.odometer = 0
}

Car.prototype.fill = function (gallons) {
this.tank += gallons
return this.tank
}

/*
TASK 3
Expand All @@ -75,18 +93,27 @@ function Car() {
- Besides the methods on Person.prototype, babies have the ability to `.play()`:
+ Should return a string "Playing with x", x being the favorite toy.
*/
function Baby() {

function Baby(name, age, favoriteToy) {
Person.call(this, name, age)
this.name = name
this.age = age
this.favoriteToy = favoriteToy
}

Baby.prototype = Object.create(Person.prototype)

Baby.prototype.play = function () {
return `Playing with ${this.favoriteToy}`
}


/*
TASK 4
In your own words explain the four principles for the "this" keyword below:
1.
2.
3.
4.
1. Window/Object Binding: In the global scope, 'this' is the window/console object.
2. Implicit Binding: 'This' is implicitly defined when using a dot calls a function.
3. New Binding: In a constructor function, 'this' is the instance of the object created by the function.
4. Explicit Binding: 'This' is explicitly defined when using a 'call' or 'apply' method.
*/


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