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Set MOUSE_FILTER_IGNORE for blocks where necessary #129
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@@ -6,10 +6,9 @@ | |||
anchors_preset = 15 | |||
anchor_right = 1.0 | |||
anchor_bottom = 1.0 | |||
offset_right = -1152.0 | |||
offset_bottom = -648.0 |
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This seems unrelated. Is it intentional?
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Yeah, not intentional. Not sure what that's about - it doesn't really look right - but no reason to change it here. I removed that change now :)
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Maybe it's something that was set in the scene at some point but actually had no effect? 🤷
@@ -32,7 +34,6 @@ layout_mode = 2 | |||
mouse_filter = 1 | |||
script = ExtResource("2_lctqt") | |||
color = Color(1, 1, 1, 1) | |||
outline_color = Color(0.8, 0.8, 0.8, 1) |
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Ack. I should have resaved this scene when removing the outline_color
property in cc307af.
@@ -54,6 +55,5 @@ theme_override_constants/separation = 0 | |||
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[node name="SnapPoint" parent="VBoxContainer" instance=ExtResource("3_5vaov")] | |||
layout_mode = 2 | |||
block_path = NodePath("../..") |
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Ack. The block_path
removal is from f91ac7e.
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I trust this is a good thing to do, but I don't understand why the SnapPoint offset was removed.
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Certain components inside our Block scenes were consuming input events, making it difficult to interact with other blocks positioned around them.
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Certain components inside our Block scenes were consuming input events, making it difficult to interact with other blocks positioned around them.