A simple ray tracer made in python
This is just a basic implementation of a ray tracer I made as a project.
Inspired by Peter Shirley's book over at https://raytracing.github.io/books/RayTracingInOneWeekend.html
Only diffuse, metal and light materials implemented. Multi-core processing used to speed up rendering. Works slightly faster in linux or WSL as Ray starts up faster in linux.

