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fix: use the current build config for vulkan-shaders-gen
#13595
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bandoti
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ggml-org:master
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giladgd:useSameConfigInVulkanShaderGen
May 17, 2025
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Instead of passing these arguments as a build switch, I am wondering if we should instead add more flags to
CMAKE_ARGS
to control these things at generation time. For example:There was a problem hiding this comment.
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Doing that way my first try, but it didn't seem to affect the output folder.
With the current build type being
Release
and a-DCMAKE_BUILD_TYPE=Release
flag inVULKAN_SHADER_GEN_CMAKE_ARGS
, the output was still being put in aDebug
directory.BTW do we use the
vulkan-shaders-gen
binary after using it once here?If we don't need it afterwards, it may be a good idea to remove it later from the output directory.
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Ah okay, well if you tried it already and the current change is working then I'm happy to approve the change as-is.
We want to keep that binary in there in case one wants to run it afterward manually I think. If it's not impeding anything to keep it around it should be fine.