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A simple pseudo reflection shader.

Demo (Vimeo)

Screenshot

  • Simulates refractions and reflections with the Fresnel effect.
  • Only simulates the first refraction (ignores the second refraction).

Not suitable for photo-realistic rendering but enough for casual use.

The shader files ("Pseudo Refraction.shader" and "Pseudo Refraction RGBM.shader") are dedicated to the public domain. You can use these files as you like.

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Pseudo refraction shader for Unity.

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