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Examples: Add textured assets to webgl_loader_fbx
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#31057
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webgl_loader_fbx
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The textures are not being disposed of properly when the models are changed. |
The example already has this code: three.js/examples/webgl_loader_fbx.html Lines 133 to 143 in 3a21dee
Isn't that sufficient? |
The number of textures keeps increasing... console.log( renderer.info.memory ); |
I have reverted the PR because the assets are not optimal, see #31067 (comment). However, the issue still exists since the skinned mesh does not call |
@Mugen87 Is there a way for the user to see a clue as to what, exactly, the textures are? |
Related issue: #31032
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