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3 changes: 1 addition & 2 deletions webrender/res/prim_shared.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -19,9 +19,8 @@ uniform sampler2D sClipMask;

#ifndef SWGL_CLIP_MASK
// TODO: convert back to RectWithEndpoint if driver issues are resolved, if ever.
// UVs must usually be highp, but because these are unnormalized they can be mediump.
flat varying mediump vec4 vClipMaskUvBounds;
varying mediump vec2 vClipMaskUv;
varying highp vec2 vClipMaskUv;
#endif

#ifdef WR_VERTEX_SHADER
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