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If a player does not have start time 0, and/or the player does not have playback rate 1, calling document.timeline._pauseAnimationsForTesting with the current timeline time will change the player's currentTime, and will change the animated element's computed style.
Players may have non-zero start time, and/or playback rates other than
one. As noted in Issue web-animations#628, calling
document.timeline._pauseAnimationsForTesting with the current timeline
time will change such players' currentTime, and will change the animated
elements' computed style.
We implement a new testing method _freezeClockForTesting that avoids
changing any of the players, it simply freezes the timeline's
currentTime to the supplied time.
If a player does not have start time 0, and/or the player does not have playback rate 1, calling document.timeline._pauseAnimationsForTesting with the current timeline time will change the player's currentTime, and will change the animated element's computed style.
leads to (with numbers rounded)
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