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A jam submission

Crazy CircusView game page

Circus is not just fun and games.
Submitted by PauloPhenee, Marra, VictorCeresa — 4 hours, 36 minutes before the deadline
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Crazy Circus's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#1431.7092.833
Gameplay#1561.6082.667
Quirkiness#1561.8093.000
Secondary Theme Interpretation#1571.5082.500
Overall#1651.5242.528
Gameboy Soul#1681.3072.167
Graphics#1711.2062.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
The game has a unlucky mode where movement and jump is reduced, this happens randomly, and has a tendency to happen on important jumps...

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Comments

Submitted(+1)

Cute game, though the real spikes were hard to see and I kept trying to dodge the little shiny triangles that looked like spikes! The zoom in made it a bit hard to know about some hazards unless you had already hit them.

Developer

Thanks for the feedback!

Submitted (1 edit) (+1)

Cool style. I enjoyed the surreal, sometimes unsettling circus enemies.

Game felt fine on the most part, though I noted certain things that could be improved, if you wanted to continue on this:

  • The camera would benefit from framing the level design a little better. Even just moving it up a few units would probably feel nicer in most cases, as it feels way too low at certain points.
  • The spikes can be a little difficult to see. I got hit by a lot of them without even noticing they were there. Their hitboxes also seem considerably bigger than they appear.
  • The inverted unlucky mode is a cool idea, though having it come in and out based on time brings a few issues to mind. The first is that if it turns on/off mid-jump it can result in some unfair damage, which can feel more annoying or frustrating than it does unlucky. The other is that it's easier and usually more beneficial to just wait out the clock for things to go back to normal, rather than tackling the challenge with the unlucky mode. This could possibly be fixed by adding a level timer, to pressure the player to keep moving. Alternatively, having unlucky mode turned on and off by environmental effects, like how the first one is triggered by running into a rat, which would give the level design more control to build out platforming made for it.

It's nice overall. The fact that there are so many unique enemies is really cool.

Developer

Thanks for the suggestions!

Submitted(+1)

This was really cool! There was some weird stuff happening with the pixel art where it wasn't really following the 160x144 resolution, but otherwise I thought the art was great, in particular I thought the juggler looked really good. I felt that the jump was maybe a bit too aggressive, the  biggest difficulty oftentimes was not jumping into spikes on the ceiling! I like how the music and colors change to reflect the unlucky effect, but I didn't realize what it was doing at first, I think the mechanic could potentially be expanded to also reduce your movement speed and to make enemies more aggressive, that way the effect is more obvious and more likely to mess you up. Good game!

Developer

Thanks for the praise and the suggestions!

Submitted

Windows reports a virus detected upon download.

Developer

Hi, this is probably a false positive, Unity builds sometimes cause this. I have run AVG on the original file and it didn't find anything.