Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

What I've seen in the demo has gotten me very curious about the potential story of the full game. All the cameras watching the player here makes me think this may be some sort of experiment that's being conducted behind the scenes, and it was very surprising to see the design of the snake to be so different than how it was presented in the trailer (love both designs btw) and now I can't help but wonder if we'll be able to choose which snake hunts us in the full game.

Gameplay is simple but very much effective at keeping the player on edge, though it took me a bit to realize that the eggs were being passively collected when standing near them; I kept instinctively trying to press E to collect them, even after I learning I didn't need to press anything. While I'm also in agreement with others that the map would benefit from having a way to mark the player's position, I think if that were to be added it would be better to have it tied to a difficulty setting rather than making it standard for anyone that would prefer to keep it off for the challenge it brings.

Very much looking forward to the full release, as well as more in depth game over screens! ^w^

Also very curious if any achievements will be added in the full release, like one for escaping very quickly, or cheeky one for the player getting caught on purpose by running right towards the snake without completing any objectives. :P