I have to say as well, it's a bit odd for the character to move its position between frames, and a bit hard to use in a game. Usually, the character's center doesn't move between frames in an animation, so that in a game, each of the frames can be rendered on the same pivot. As is, I have to set a different pivot for each frame, since in the walking animation the character is physically moving up and down in each frame.
Viewing post in Tiny Adventure Pack Plus comments
Hi! I'm sorry but right now I'm moving to a different apartment and I only have internet access through the phone, so I my apologies if I can't address the issues right now. But to answer your concerns:
I will check the first issue as fast as I can.
The second one is because It was the workflow that other developers I've worked with used, It was meant to represent the char jumping while running, but I see your point.
Anyway, thanks a lot for the detailed feedback :D, It helps me tons and I hope you can find a use for the packs even through this problems. I plan to update/rework a bit the older packs at some point and animations are first on the list.