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Hey BlackFenrir!

About Lucas. I get you. And people are really liking him as well heheh.

As for the team dynamic itself, I can tell you that I have things planned for that in Season 2. I’m dividing the game into seasons and chapters, with each season containing multiple chapters.

Season 1 is Diego vs Matt (the one currently happening), and Season 2 will be the beach season (voted by the Patreons).

Coming back to your question — yes, I do have plans in that direction for Season 2, but I’m still thinking through some details. Since I’m basically a solo developer, everything takes time, and sometimes allowing extra decisions means taking time away from developing other things.

Just to give you a quick example: I love how Lucas’ scene works in the stadium, but for every scene I have to be careful about adding or removing him depending on whether he’s accompanying you or not. And later on, if he’s introduced again, I’d need multiple versions — one if he’s already on the team, one if he’s not on the team but you helped him, or one if he doesn’t even know you yet :P

I genuinely love doing this kind of branching, but it takes time. Because of that, when it comes to the team, I basically have two options:

Either I give you conditional freedom — meaning you can decide certain things but within limits — or, for now, while I’m still developing and writing everything on my own, I make some decisions that don’t fully depend on the player.

Anyway, I’m rambling now. In short, and without giving spoilers: yes, there is a possibility for that to happen in Season 2 — both Diego and Harry joining the team or you leaving it to join them. Whether it actually happens, whether you get to choose, or whether fate decides for you… you’ll have to wait and see :P

(But I can tell you it’s already planned — it just needs a bit more polishing.)

Yes, I understand what you're saying about the care needed in scenes, especially since you've created many choices (it reminds me of when I was writing my game with more focus). Anyway, remember that at some points you'll need to create "filtering" points (where these branches and paths somehow intersect), otherwise things will start to get so out of hand that you'll lose control of the story (if you end up with 20 branches, this will continue to multiply if you don't create this filtering point where they meet).
But anyway, I love how you're guiding the story and I hope to see more and more of your development :D