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0blaster

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A member registered Sep 07, 2025 · View creator page →

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Super fun though you literally cannot play without the rockets and the wings

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I for some reason lost when the enemy ship was at 0 health and the game was a little confusing but the vision is clear. I would love to see this become a full game!

A really good game but using enter to swing is a little weird because your moving your hand to the other side of the keyboard

When I saw the idea I imagined a worldbox style game. Instead I got something better. An automated idle clicker!

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I really loved the game and i made a similar one in scratch a while ago ( https://scratch.mit.edu/projects/1172967757/ ) when I got bored of using godot and wanted to challenge myself. I thought my experience might make me better at this game. I was wrong (I couldn't even beat the first level):D.

I loved the sonic style artstyle and the cool melting mechanic (That could be a bit more generous) and like smajlo said the browser size was too big. 2nd best game in this jam i've seen so far!

I loved the idle clicker style and the amazing art and music but I think there could be more progression in the difficulty.

super unpolished and I can tell it was partially ai gen

Like instead of using the s and d keys you could use the mouse to point in the direction you want to move in

I really like the idea but the execution was unpolished and the controls should have been more mouse based

I really like the idea but the execution was unpolished and the controls should have been more mouse based

I really like the idea but the execution was unpolished and the controls should have been more mouse based

Thank you! Next time I’ll read the jam rules more closely

My submission got disqualified because the thumbnail was ai because at the time I didn't know that the no ai rule extended to the thumbnail so I changed it but my game hasn't been requalified yet what do I do?

If I change the thumbnail will you requalify me?

The actual game used no ai though it was only the cover so why did I get disqualified? It was only the thumbnail made out of ai

Level 3 wasn't working for me but the idea was amazing

I actually knew that bug existed but it was too intertwined into the mechanics and I was too deep in the actual game to fix it

I loved the bayonetta like comboing but I wished that there was a grade at the end of the level based on how well you did. I wish the e attack worked it would have evolved on the bayonetta like gameplay a lot

really confusing so im not gonna rate

A cool idea but super confusin

I love quake so I really wanted to be the best speedrunner so I was devastated when I realised how much I sucked at air strafing

Bro Heavy click is op and u dont even have to use light hit. The game is also kinda repetitive and easy. Love the walking animation of the enemies looks so goofy :)

I have no idea

I feel like those mechanics could be better explained in an instruction menu (Or in your case a mission briefing?) or the description

What do you do? I just flew around for a while and it didn't really feel like a game cuz there was no goal and no enemies. I loved everything else especially the art and the music

Really fun and I liked the spin of using cats but the levels were so difficult I had to little stutterstep

Thats a really cool way of making the combo work but wouldn't that system make it possible to do a combo reset (Kinda like a a sprint reset if you play Minecraft) by purposely missing so the prime number combo resets and they can alway get a piercing hit every 3 shots?

The box did take damage based on how fast it hit an object though something I wanted to add but didn't have enough time for was to add volume scaling for the sound effect based on how fast ur going

OHHHH I get it I was wondering why some attacks pierced right through enemies

Bro I was super confused on what was what and like the magnet didn't behave realistically and I found the rotation kinda useless

Maybe it's just that I suck at racing games but the fixed camera made me always miss my flamethrower and I think a movable camera would be nice in future. I also didn't get how to beat the game.

I was kinda confused on what to do and the controls were really unresponsive. Loved the music!

LOVED IT. My only critique is that the game got really difficult really fast. I loved the idea of making a bullethell roguelite

I'm unsure where momentum comes in and found the game a little boring after a while.

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I loved the game but I'm unsure where the momentum theme fits in and I wish there could be more micromanagement since the game was kinda boring when there wasn't an attack. I would love to see this turn into a big game. My favorite bit was the fact that ur not steering the ship but ur actually protecting it

Super hard but the idea was super original

I literally couldn't beat the seconds level

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Within a minute of playing the game I could just spam and beat but the idea was amazing and the VFX was really cool. In future make the axe and the enemy bounce less op and remove the roof it messed up a buncha runs. This is the link to my speedrun: https://drive.google.com/file/d/10hASH-S7JkR1UI7dbHFIMkZQmCQGP0LO/view?usp=shari...

It felt kinda like an extremely polished idle clicker game.