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AlistairX

62
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A member registered Oct 20, 2021 · View creator page →

Recent community posts

Fantastic to hear. Can't wait for it

Does this mean that the new version is coming soon?

Not a problem! I'm happy to wait a few more days if it means progress is very close, and thank you for responding!

I noticed a comment last week that progress is getting close to the next update. Is it releasing this week or will it need to be pushed back a bit?

Having given it a full playthrough, I can say that it is really good. I'm interested and eager to see more, and I hope you do continue with it.

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Kisekae you can find online by searching and is a small program, and works straight out of the box. I'm unsure if you can add stuff to it but it's worth having a read for it. Koikatsu is a beast of a program to put it lightly; you're talking at least 200GB. To get it, like Kisekae, there's a website you can find with "Repack" in its name.

Specifically the version used by Oppi is Koikatsu Sunshine EX; it's not supported by the developers anymore (Illusion) as they went under and rebranded as Illgames.

Most of the art is done in Koikatsu, with the faces done in Kisekae. The character sprites are generated from a program Oppi uses and then edited to fit the next update(s).

At this rate, the mentality of "screw the UK, I'm moving." seems to be a lot of people's goal, mine included.

I am sending my support to this game as residing in the UK has made me require other means to even access your page.

The blanket "block" is as stupid as it comes, and your previous project was one of the most fun I've had in a very long time. I hope this helps and you continue to make these forms of projects; not enough humour that works these days.

A lot of people have migrated to Discord and begun hosting it externally. Might be worth making a server for the game so people can follow you there.

If you have a Discord server for this, you could migrate there temporarily and post the download links externally. Very little Itch can do about that.

Glad to hear there's progress! Hoping those bugs get squashed and don't end up causing more problems.

Awesome to hear. Hope it pans out!

Hey Ghost. You probably don't swing by here anymore, but have you got any future projects planned?

Fantastic to hear, and can't wait to see what else you come up with!

To explain the final point in more detail - 


You completely defeat a horror by using food it loves.

Upon doing so, a little marker of some sort will appear in the bestiary on the horror's page.

When that mark appears, there is a chance (I'd say something like 1 in 5 or 1 in 4) that the horror will recognise the princess on an encounter.

When they do, they stop advancing and you can simply keep feeding them and yourself food until the encounter is over.

Suggestions for ideas? I've got one or two that might be worth a spin.

First idea - beating a horror by solely giving it food it loves will gift you a new permanent recipe, one that will be useful or loved much more down the line. (I'm thinking maybe 2-3 areas ahead so it's not spammed/abused)

Second idea - Same as above, but the giant horror for each area not only gives you a permanent recipe, it also gives you a permanent piece of gear. The downisde is, you have to return back to the castle to equip it, instead of equipping it immediately.


Possible final idea - Horrors have a chance to recognise the princess, immmediately halting their progression and allowing you to fill them up and yourself.

Awesome to hear. Can't wait!

I've given it a short playthrough and I have to say, the simple concept is both fun and entertaining. 

It's definitely going to keep me coming back for more, and buying it here once it hits a full release.

Awesome.

Have to say, this is a project I'm glad I bought. It's really well put together and I'm curious as to what you've got planned for other projects.

Having played around with that I've now unlocked the mode to play as the Shark. Is that it other than unlocking the rest of the Mermaids?

So, question. Once you get 10K points and unlock the Angel with the Halo, and then "complete" that and unlock the Trout, what happens after? is the Trout the hard mode or is there something else after that?

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Unless I'm mistaken, there is a hard limit on the amount of followers you can have at any given time right?


Could we have an option, if it's doable, to place additional allies on the planets we visit that are extracting resources for our use so they can defend/protect said resource extractors from damage?

Plus maybe a list of planets where the allies are placed and/or what planets we've put extractors down on.

The idea of eating with Lady Fay is a great concept, especially if you have any plan on multiple endings or better opportunities to leave.

That's it unfortunately. You can view the scenes you've unlocked from the main menu, or you can replay certain parts of the game by loading earlier saves.

I'm a little excited to see where this project goes. It's a refreshing change of pace from the abundant amount of RPG maker games with Vore in them.

Please keep going!

One-time payment is a good option too, I'd be happy to buy it.

The paths that you've picked will outright destroy any chance you have of this project staying afloat. People do not want a project like this to be paywalled after it being available for free for so long.


What would I recommend?

Simple. Version 7.0 is put up for Patrons, and when version 7.1 comes out, version 7.0 becomes available for free. Keeping this up until a full release, and then putting a price tag on it once it becomes complete, would see you earn back some of the cash you've sunk into the project, and still receive support and help when you need it.

The download option if you've bought it should be at the top of the page.

It's a simple request; could we get a tracker of planets that we've put extractors and such down on? This would cut down on having to decide which planets we're extracting resources from.

Could be something like a journal entry or a list of planets on the ship that records how many extractors are on the planet out of however many extract points are available.

I'd love to see some more updates if you have time for them. If not, at least I'm following you for whatever project you have next.

Thank you for replying!

I meant if enemies will have Vore moves like bosses and such.

As the title implies, unless you've answered the question elsewhere and I've not seen it, will there be vore happening to the player or the player's party later on in the game? Or is it locked only to the player and the party she creates?

Glad to see that you've given this game some more polish and a bit more needed attention.

Though I have to ask, did you write the entire script while on something of a sugar high? Because that's how it reads to me.

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First of all, have to say that your game is surprisingly decent for being made in two weeks. Despite it being very rough, it's really good!

If you're looking for suggestions, I'm happy to send a few your way:

1. Make a windowed mode if possible.
2. Have a sprint option for the player character.
3. Add in some animations of your character being devoured instead of making the character just teleport into the Witches belly.
4. Possibly a minimap or some form of sensor that lets us see the nearest orb or orbs?
5. Have an options menu to change a bunch of different settings.
6. Maybe an option to change the Witches into a different threat?

That's everything I can think of. Hope it helps!

Hiya Ghost. Really do enjoy your game, so I'm curious to ask. What plans do you have for this going forward?

Let your hunger drop to under 16% and then press F to eat a student when close to one. You won't be able to run as fast nor can you crouch so be careful.

Thank you for replying! Happy to see the monthly updates when they arrive for what's in store for the full release.

So I know this has probably been asked, but do you have a release date set for the full version? Or is that a long way away?


Fantastic game by the way, eager to give new content whether it's bugfixes, new enemies or more places to explore a play and a test.

That's correct. The third bell signifies the end of the run as the predator pursuing you will chase and eat you irrespective of where you are.