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arxbob99

12
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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

You should do a youtube video, so people can hear the sound effects, it would help on sales.

A few glitches,  when hit the "kick back" will not stop when you are on a downward sloop,  he slides all the way up the sloop on the kick back.

Good game, need options to change sensitivity of the joystick.  It is way to sensitive for me.  I barely touch it and it slams into the wall.


If you like feed back,  items in the water do not feel like they are part of the water,  they feel like they are floating.

6.  Help room 38 directions of "e" and "s" went to the wrong room.

1. Done.


2. I'm looking into it.  I have to test this.  Looking at code, "get water" should work.  if the noun points to "STREAM", which water does.  If it finds bottle in inventory it should turn it into water.


else if (noun.id[objX] == Constants.ITEMS.STREAM.getValue())
{                                 
    if (pyramidData.backPack.findObjectById(Constants.ITEMS.WATER.getValue()) != null)                                 
     {                                     
          addToHistory("YOUR BOTTLE IS ALREADY FULL.", true);                                
    }                                 
    else if(pyramidData.backPack.findObjectById(Constants.ITEMS.BOTTLE.getValue()) != null)                                 
    {                                     
      pyramidData.backPack.addObjectToPack(rooms.data.objects[Constants.ITEMS.WATER.getValue()]);                                    
      pyramidData.backPack.removeObjectFromPack(rooms.data.objects[Constants.ITEMS.BOTTLE.getValue()]);                                     
      addToHistory("OK", true);                                     return;                                 
    }                             
}



When it comes to number 3.   It is entirely based on a random number.  Here is an excerpt from the TRS code.

16EA: 09 07     ; _u : [
16EC: 07 03     ;    "SubScriptXAbortIfPass",[ 
16EE: 0A CC     ;        "AssertRandomIsGreaterThanX","204"], 
16F0: 01 48     ;    "MoveToRoomX","room_72"], 

So,  It does a random number from 0 - 255, and it has to be greater than 204.


4.  I added "diamonds" for a noun.

5. I'm confused, you need the key to open the sarcophagus.  you don't get the key.  I do see probably what you mean.  When you use the key by "open sarcophagus" it removes the key from your inventory and put it on the ground.  I don't in the TRS version.  I removed that action.


6.I will have to do more testing on this.

Thanks for the input.  I will correct these things and post another updated version.

thanks.  Was looking for 4 directions.

In the asset pack,  what directions do you have in there.   4 direction up/down/left/right (not needed, with flipping)

Is it just "Idle" animation?

You can use arrows to move player, but no animation if you use "WASD" there is animation for movement.

Interesting....   Mouse just way to sensitive more me to play it.

(1 edit)

Pyramid_2000  is a remake of the 1979 text adventure game: "Pyramid 2000",  it was converted from TRS-80 computer into an OpenGL engine.



Pyramid 2000

Very good start to the base of a core RPG game.  The inventory system look good.   The low poly feel is very good.  The feel of combat is very good.

Good detail to what is in the start of the game, to be able to make a good RPG core to expand on.