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Avi Vajpeyi

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A member registered Dec 05, 2018 · View creator page →

Creator of

Recent community posts

This was such a cleverly designed game!

I love the dungeon art. Reminds me of the OG doom/Frankenstein. Was wondering: how did you make it?

Yooo this works so well even on web-mobile! Great job mate

This was so much fun! Really awesome job with all the movement + deformable blocks! And then the powerups – wow. I had a blast, but then the game unfortunately crashed when i picked up a question mark. I had gotten a few question marks previously. I wonder if one of the powerups has a bug? Has anyone else experienced such an issue?

What a pretty game! It was so satifisying the move the jellies around :D really awesome work!

this is such a cool idea! And this is my first time seeing a physical game on itch!

I had some trouble initially of the rules – i think it would have been cool to include a tutorial vid/or an example playthrough.

But i eventually got it! I think initially i haad overlooked some rules.

BTW this could be fun to try to implemt as a digital game as well :) You should give it a shot!

Love the combo mode stuff you’ve added :D and its a fun twist on a classic. Really well implemented! Great job :)

Love the art style! Would this be considerd, like, 2.5D? Fun, straightforward game loop :)

This is such a fun fast paced game! Might i suggest a mode where instead of a health bar, you could add like a combo meter or something? i feel like at the start i die quite quickly, while i want to keep enjoying your cool movements and the feeling of being this funky jumpy-frog-ninja guy.

Basically, i think instead of making it you die once you’ve got hit by blocks/step into lava, i think it could be fun to make the game into like a timed arcade mode. where you allow the player to keep playing for, eg say 2 min, and whenver you hit something, your score combo goes to 0.

But otherwise, you can have the score combo keep on racking up.

I think doing something like this might allow players to stay on your game for longer (eg maybe someone will try once/twice, two min each time, rather than “Rage Quitting” (lol) after a few 20s attempts.

The art in this game is so awesome! Love the little anime dudes hidden away :D

Love the fusion! It took me a while to get a hang of but an absolute blast. Nice work!

This is so well implemented and polished! It’s so satisfying to hit the targets :) great job!!

Oh cool! I’ll have to play it again now that I know there is a dash!!

Woahhh! Love the visuals + lighting!

Also the gameplay was quite fun but man o man i wish the left and right buttons also worked the same as the down (ie dont need to keep clicking it but can be held down)

Fun! Love the art, its cute as! I think this could also be so cool as a timed-game (so that the player doesnt have to go till they die), and then the score is still the same – the coins collected until they die!

Neat idea!! Love the merger of concepts :D

Easily my fav game of the jam do far :) awesome job!

Uh oh, I got fired, haha! Nice work; love the upgrades and difficulty scaling

I also tried on android (on the bus and found your game via the android filter). It’s quite fun, and performs well on my old phone! Nice work!

The game has such fun beats! The art is also so polished, nice work!

Love this game! have it running in the background to collect some trophies while i try some other games :D

a tad challenging but fun!

cool idea!

this is so much fun! I regretted picking up the jump charge haha

Fun! What a clever idea :)

Love it! I tried on mobile :)

Maybe for the mobile, instead of a drag, maybe you can have click on the left side to rotate left/click on the right side to rotate right.

This is great!

Any tips on how you did the procedural generation for the tracks?

I tried my hand at procedural track generation and got things like these… not as fun as yours!

Web build pls :D

(1 edit)

Note to other users: when I import this into godot, this is 2880x2840, made up of 80x80 tiles rather than 16x16 tiles.

I had to scale down the tilesheet to 20% of its original size to use it as a 16x16 tilesheet.

Cool! i wish i could make it past this section! Must know why all the downdwellers are heading down!

https://youtu.be/EQbfIF9ka4w

What an awesome game – I love it! Sell it to Duolingo hahah

I wish i could hear what the words sound like as well cause lol i have no idea how to read these words out!

Hey! fellow snow-scaler! haha

I liked how the speed was made apparent due to the little mark on the snowball – i should have used something like that in my game!

This 2D version reminds me a bit of Alto’s adventure :)

Nice work!

woah! This is beautiful! i also lived your clips of how you made the animations!

Beautiful game! But unfortunately i think it scaled incorrectly on my screen – i couldn’t see half the game :(

really cool noir-esk style! the story reminded me of metamorphosis :)

Love it! so trippyy!!! This would have been so funky to code :)

Fun game! I loved the aesthetics :)

Lots of fun! this must have been funky to code up!

Really cool idea! I liked trying to balance the two game-elements :)

Had some trouble running this on my macOs :(