This was such a cleverly designed game!
I love the dungeon art. Reminds me of the OG doom/Frankenstein. Was wondering: how did you make it?
This was so much fun! Really awesome job with all the movement + deformable blocks! And then the powerups – wow. I had a blast, but then the game unfortunately crashed when i picked up a question mark. I had gotten a few question marks previously. I wonder if one of the powerups has a bug? Has anyone else experienced such an issue?
this is such a cool idea! And this is my first time seeing a physical game on itch!
I had some trouble initially of the rules – i think it would have been cool to include a tutorial vid/or an example playthrough.
But i eventually got it! I think initially i haad overlooked some rules.
BTW this could be fun to try to implemt as a digital game as well :) You should give it a shot!
This is such a fun fast paced game! Might i suggest a mode where instead of a health bar, you could add like a combo meter or something? i feel like at the start i die quite quickly, while i want to keep enjoying your cool movements and the feeling of being this funky jumpy-frog-ninja guy.
Basically, i think instead of making it you die once you’ve got hit by blocks/step into lava, i think it could be fun to make the game into like a timed arcade mode. where you allow the player to keep playing for, eg say 2 min, and whenver you hit something, your score combo goes to 0.
But otherwise, you can have the score combo keep on racking up.
I think doing something like this might allow players to stay on your game for longer (eg maybe someone will try once/twice, two min each time, rather than “Rage Quitting” (lol) after a few 20s attempts.