cool , and I appreciate the reply and understand the situation. I hope you find a way to achieve both. Best wishes and Merry Christmas 👍
brunojenso84000
Recent community posts
Please don't go physical only for the final product - so we can always buy a rom. Many gamers just want to pay for and play games on handhelds and are not all interested in physical collecting. Cartridge only releases are simply anti-gamer and I'm so tired of not being able to buy a digital copy, because of publishers policies. Just saying - please don't sell out your right to sell separately.
This is amazing! Can I ask how 'complete' the game is considered at this point. Is it essentially a full experience at v1.4.8, and each update is bonus upon bonus. Or is it still somewhat of a demo? Genuine question from someone who'd like to get into the game.
EDIT: Sorry I put v1.4.6 instead of v1.4.8
What an amazing game! I love good dogfighting games. I have an idea - since you've already created the game-engine and great physics, what do you think of a 'sequel' but space-themed. I'd like a sci-fi themed expanded sequel even better. Maybe it could even have a bit of a Star Fox style campaign with branching paths and secret levels?
Hi, I love this game – and would like to buy it on Catalog - but I have a somewhat silly hesitation. I like using my Playdate in list mode, and many devs, even on Catalog are starting to neglect making list-mode icons, and so an eye-sore inducing crap one is used by panic. Loopsy currently does not have one - may I request if one could be made please? A game this polish-looking deserves that cherry-on-top. Thanks.
Hi, you're game looks amazing – I would like to buy on Catalog - but I have a somewhat silly hesitation. I like using my Playdate in list mode, and many devs, even on catalog are starting to neglect making list-mode icons, and so an eye-sore inducing crap one is used by panic. Can I check your game has that little icon before buying? And if not could one be made please? A game this polish-looking deserves that cherry-on-top. Thanks.
Hi. Please may I buy a rom of the other Rocket Panda game – I tried contacting Mega Cat Studios – and was told to contact you for a rom. I really want to play this game in particular. I don’t have any original hardware but wish to play the game. Please tell me how I can buy a rom of that game (the 'luna lander type game sold physically under Mega Cat Studios.
Hi Evan, and thank you for the reply. that sounds great! I guess I just wanted to really convey that there are some of us who really appreciate good rumble in a game, so I'm happy to hear it'll go on the list – and I'll be very much looking forward to it – both on OG hardware and the Miyoo (actually, now the RG28XX, which blows the Miyoo out the window, and is kinda the ultimate modern GB Micro! – for me anyway).
Best wish for all your projects.
- Hi, Evan Bowman. Your game is amazing – your wonderfully stylised art and sound direction for this game is unmatched on the GBA. Even the Bitstream games didn't come close to innovating GBA look and feel to the level you've achieved with your games. And all this running on my humble Gameboy Micro too!
I did however, want to find a way to get rumble working on Skyland using an EZ-Flash Omega DE though if you can help please? (doesn't seem to work atm). Whatever you implemented on BlindJump was the way – because that does work directly on device using the Omega DE.
If this is possible it'd be very appreciated - rumble would fit this game so well, and I'm a little bit obsessed with getting rumble working on every GBA game I can. These days there are quite a few more than people might think and I'd LOVE to add Skyland to the list (probably works already but I'm doing something wrong - it already works on mGBA on a Miyoo Mini for instance):
- Goodboy Galaxy
- Drill Dozer
- Pokemon Pinball
- Warioland 4
- Apotris
- Final Fight One
- BlindJump
- Mario and Luigi SS
- Warioware Twisted
- Butano Fighter
- Super Mario 3
- Chessmaster
- Summoner Story 3 (J)
(this list is a little bit in the order of how well/much the rumble is implemented.
Anyway thanks again for your kind work.
This game looks very intriguing – BUT for all the long description, you've managed to not really tell us what type of game this is. I mean I can see it's a sort of rogue-like shumup (real-time?) – but I think you need to give us a bit of a clearer explanation of what to expect please. For example is that a puzzle element in the fifth screen. Does the Star Fox-like constellation-map suggest it has a tailored campaign as well as the rogue elements? Is that a trading aspect? etc...
On the latest Playdate firmware, you can view all the games as large banners to scroll through (as was before), or now with a name and a small icon (animated or not) in a new compact list-mode. Both modes are handy, but if a game is missing a list-mode icon, Playdate puts in a crap one that make the game look a bit broken, and definitely takes away from the charm of the list. Even though it's a small icon devs seems to be able to make some nice results – even with the existing assets of their in-game character for instance.
Hi, I don't know if you've seen this potential Tex-em bug discussed over on Reddit:
https://www.reddit.com/r/PlaydateConsole/comments/1c803yh/texem_bug/