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Case Portman

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A member registered Feb 16, 2014 · View creator page →

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Incredible. Just so addictive and my time disappeared entirely playing this haha. VERY impressive to pull this off during the time! One of my favorite entries by far! I love the social aspect to it and would love to see this extended into a full game.

Super cool! Art is amazing, SFX are nice and this is a perfect length to get a grasp on a cool looping mechanic, nice job!

Perfect entry for the theme and executed just as well. When I said to myself “This game could do with a fast-forward butto…” and then saw it, that’s when I knew this entry was a winner!

Amazing puzzle game that has a LOT of potential! You’ve done a great job introducing the mechanics and difficulty in a very natural way. An undo feature would be a great addition if you continue development on this!

Very nice puzzle game - super polished and easy to understand! Very good submission, loved it!

Very cool concept, after the first loops I instantly figured out what was going on! I really like how everything feels fair (no bad hitboxes for example). The repair powerup is a smart choice too to keep your runs going. Loved this one!

Fun lil game, I like the physics and sense of speed. Presentation is top-notch!

Fun and addictive! I love me a word game and this one has a LOT of polish, especially for the jam period, good job!!

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This almost feels like like a rage game in disguise as a cool little platformer haha. Tough controls but somewhat satisfying when you manage to build up momentum and then bounce of a wall to reach your destination. The rolling feels great. Fun stuff!

Cool idea! I love the pixel art and simplistic controls.

simple yet fun! I spent quite a while on this. Nice and addictive loop!

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This is criminally underrated.. it might be one of the best submissions I’ve played yet. Seriously you made a freaking OS in 4 days.. WHAT. Actually incredible. I genuinely didn’t expect the actual reviews to point out what I’d done (or not done!) either.

What an excellent experience. 5 stars in every category from me!

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Very nicely put together and a story well told. The simple illustrations coupled with the lovely audio fit together just perfectly and the main mechanic of finding letter is satisfying! Great job!

Love this! My kind of puzzle for sure, I spent far longer playing than I anticipated haha. Perfect fit for the theme!

Fun little game - I enjoyed the solid connection to the theme and satisfying crunches with each apple. The upgrade system felt nice albeit a little unbalanced (but good for the time constraints of the jam!). Overall with a little polish here and there, this’ll turn out great!

This is very cool, I really like the quick thinking combined with trial and error. Good job on this one! Super cute too.

So addictive, I love the polish and general idea. A lot was achieved here in the time limit. This is one of my favourites so far!

Perfect length for a jam game in my opinion. Very satisfying when you gain the ability to drag through and pick up more objects. Eerie and fantastic stuff!

This is SICK! I’m impressed with that amount of polish and just outright unique presentation you got out of the time limit. The past-self mechanic is so well done. Incredible stuff!

I stuck with this one longer than I expected - just something so chill filling up the board. And it’s so satisfying when you earn enough to be a plot of land. Very nice!!

Creative idea! Takes me back to the Ultimate Chicken Horse days. After about 6 or 7 choices you start making it a pain for yourself haha. Nicely done!

I love how polished this feels and the actual systems themselves are very in depth. Very cool!

Cool concept with a lot of potential - having you force your hand in cycling through weapons by actually using them is smart especially when you introduce multiple elemental enemies in a single wave. I thought I was being smart ignoring the wall until the boss arrived..!

Super cool idea and very original too! Once the eyes made an appearance I started failing way too much haha. The difficulty ramp was a bit steep but for the time of the jam you pulled off something great, nice job!

I THOROUGHLY enjoyed this one. Honestly probably one of my favorites. The loop ability is just so fun and satisfying even just using it to speed around feels great. The story and how it ties to the boss (no spoilers!) is very clever. That poor rat too.

Fantastic job!

Solid and fun! I love a good ghost racing game! I noticed the ghosts have a little trouble with the collision as you can hug the walls with almost no drawback but when the ghosts do it they stutter and start to fall behind your original speed. Funky bass!

Cool idea and executed well - I just think the game itself is far too difficult to even worry about fuel and it’s very unforgiving if you’re slightly off course to another planet’s orbit. Other than that though, nicely presented!

Interesting mix of genres! Good job!

Cool idea and nice minimal presentation! Pretty addictive too!

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Didn’t realize I was making a beat but here we are. Super cool presentation!!

Cool presentation! Suddenly craving Maltesers.

I learned a new game today, I also like how the balls occasionally just roll away and off the table but the games still stays intact.

Thank you so much, I’m glad you got the vibe I was attempting to portray even with the lack of time. I spent most of the 4 days wrestling with Unity (being a Gamemaker dev myself) but your words really mean a lot and motivate me to pursue this even more!

Always watching.

Haha glad you enjoyed it! And yeah, I think if I do something in the future with this idea I’d want to add more horror elements - wanted to be a bit careful treading too much ground in that regard and risk drifting away from the theme.

Cool suggestion, I’ll make sure to try that out once I get more acquainted with Unity - this was my first game. Thanks for the comments!!

Thanks! Yeah the doors are a little pesky, I ran out of time to tighten them up - will fix for the future!

Thanks! And yeah I completely agree, the code is actually there I just couldn’t get it to work on the final hurdle haha. I also forgot to tighten up the door logic in the heat of the last 30 minutes, oof!

Super cool idea, this fits the theme very well and is just a super tight all-round nice lil platformer! Love it!!