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Clovelt

208
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3
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206
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A member registered Jan 21, 2016 · View creator page →

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Mu guay esto de escribir así (y muchas cosas que pensar y decir leyendo eso), me has dado ganas de continuar mi blog secreto


Leyendo esto se me ha ocurrido Cosa muy graciosa:
Un blogpost muy, MUY personal público que va streameando de una database de manera no hackeable y tal. La cosa, es que hago explícito que en cualquier momento puedo echarte del blogpost si veo la notificación en el móvil, o cerrarlo si estoy durmiendo (le pongo horario).

Absoluta maravilla. Es el minijuego de la flor de Yoshi del Super Mario 64 DS llevado a la máxima elegancia y pureza. Solo por eso, merece objetivamente ganar esta jam.

Gracias primo pero no digas tacos

Súper interesante visualmente. Pude verlo en el BIG y hablar con la dev. Creo que es ambicioso con ganas, me gustaría ver qué haría esta dev en una jam o con una escala más peque :)

Mi segundo favorito genuinamente, qué idea tan buena

relatable

Tremendísimoo

Ñammmmm

Cuquísimo!!

Como un diorama, súper adorable

voy a vengar monjas hoy

Worth it que pongas el pdf como html para que se pueda ver en el player de itch, o si te da pereza link a google drive que tiene ya visor de pdf

Cuqui

Absurdilicioso

FUAJAJAJAJA

Hay final?

Mi favorito

Cuquísimo

10/10

me ha encantado

tremendo ambientation

sin ironía ninguna, esto debería ser el videoclip oficial

<3 yw

It says Jackson PollAck instead of Pollock!

Give me a 2hr linear difficulty progression that has themes and rhythm changes, and I will buy it for 10 bucks! You clearly can make things feel top notch, it just needs that extra push in the big picture design area imo.

Overall, very sweet! Great potential 

I think a bit of thorough playtesting would have highlighted that the "pink head cannot be colliding in order to launch" rule doesn't add much and creates "you are screwed no matter what" situations, which is not something these kind of games do for good reason!

What I love about some rage games is that they feel like hiking on mountains: you get many variations of unified "problems", but with a small quantity of elements. This is more like climbing voronoi noise, which is ok too!

Great! I'll write quite a bit as I had lots of thoughts and this has a really good foundation/potential.

Mechanics and feel is wonderful, very impressive and inventive! Level design feels quite scattered and random, which kind of makes this feel like a "flash" kind of game instead of the physical storytelling you can find in other steam rage games. Playing the later parts I see why it was done this way, and it was exciting, but this difficulty curve lacks the lower 60%! Lots of opportunity to expand this into a fully fledged journey, without really needing more mechanics or content, but mostly worldbuilding (level design-wise).

Controls aren't precise enough (arrows turn you very fast), mouse control would have been great for more granularity. I don't think it should have a jump preview, but it would benefit from a "turn 180" button! Also subtle slowmo when at high speeds for reactive normalization. Zoom out is a must. I think the zoom level decision was made to stay pixel perfect? In the end it just makes it unfair as the level design requires you to see what's ahead.

Style is incredibly cute, I think some basic set dressing with the current assets on a more organic-feeling enviromental curve would have multiplied the overall quality!

...

Brilliant!

This would play nicely with drag and drop/touch controls! Think about it :)

This is so cute

Thanks a lot! That means a lot coming from someone with so much game activity and comments.

JAJAJA

¡¿KÉ?! ¿No hay build de navegador? ¡Revolución! ¡Caos! ¡Anarquía! ... ¿Dónde está la justicia?

Nerve Agent - Una Tarde Bonita

normalicemos tirar una bomba de gas en casa para obligarnos a ir a dar un paseo

Qué cucada.

Delicioso. Absolutamente genial. ¿Para cuándo vas a sacar algo por lo que pueda lanzarte dinero?

awwwww

¡ ¿ ciclos infinitos ? !

Tremendísimo