It's working beautifully for me, although there's been some tweaks to a few of the abilities (and the MC's Druid class still has wildly inaccurate ability tooltips on the character selection screen).
clypsiphaya
Recent community posts
Some of the new radio songs are just as tongue-in-cheek or outright silly as one might expect, and fit the tone of the game's more goofy moments perfectly. However - there's one song that comes on the radio, this slow jam with a sultry voice singing from what seems like Anna's perspective. It's a groove, and I love it, and I'm wondering if there's any plans for a main menu option to listen to those songs at will?
"The battle against mental illness cannot be won decisively. It is a long campaign against an enemy who never tires, whose forces swell to twice their size whenever you look away. Battle against a foe of such magnitude, who occupies your very mind... every moment you survive is a triumph against all odds. There is no more honorable combat."
It's from a meme on... I think I originally saw it on Tumblr - a goofy thing about Star Trek characters that played against type, such as a Betazed tactical officer or (in the above case) a Klingon therapist. But it always stuck with me.
Hopefully it sticks with you too. Anyone worth your time is going to understand what you're going through... some of us understand it on a personal level, even. Take your time, do your thing, and we'll be here, dove. You and your art are worth the wait. <3
Magnificent. That's exactly the answer I was hoping for - I'm quite happy with how you've intertwined their stories together, and my only concern was that I might miss something due to the time frames described in the narrative. Thank you for the swift reply, and for a marvelous game - I'm looking forward to more!
Okay. I'm LOVING this - "weeb game" or not, the writing is hilarious and I'm enjoying it immensely.
I do, however, have one rather pressing concern - I'll do my best to avoid spoilers, but anyone who hasn't played this yet should probably look away.
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... so. One storyline involves one of the characters getting ready to move away. Another involves the MC spending time at someone else's house, somewhat against his will.
Now, I saved before starting the latter scenario, but - my worry is, if I take too long doing that, will the other character move away while I'm gone? Do I need to worry about timed events, or is it just a plot point?
You know, I was having fun with the game. Some questionable consent, in both the first one and this one, but it wasn't too bad.
Until I got to the scene in the back of the bakery.
There should probably be a warning somewhere that there's a rape scene in the game. Coercion's bad enough, but when the NPC is outright saying "no" and the MC is saying "I'ma do it anyway," it kinda crosses a line.
It amazes me how many people are in the comments, here and on the sequels, shrieking about Brandon's race. He has a name, a personality, and a specific backstory - it's not some random self-named blank slate of a character. Whoever saw it necessary to throw a hissy fit about the MC not being white, get over yourselves.
TCW, the game was hilarious. Keep doing your thing. <3 I noticed there's a part four eventually coming out - just finished part one, and looking forward to more!
Edit to add: remember, folks, there's a guide in the unzipped game folder; I had to reference it to find a couple of the girls, but there seems to be exactly enough money to get everything (everyone?) done if you're diligent about looking around and talking to people.
I want to like this game. I want to so badly - it checks just about all my boxes. The customization, the science fiction setting, the rich lore, the egalitarian approach to gender and species.
But, mein gott, the UI makes it so hard to play. The garish, eye-searing yellow, the blocky font, the badly tuned mouse scrolling - it's a painful chore to try and slog through. This is one of the few games I've ever found physically uncomfortable to play, simply due to multiple types of eye strain and difficulty navigating the interface.
I barely made it out of the intro before I had to shut it down and close my eyes for a bit. You have a masterpiece on your hands if you can revamp it for a bit easier use, but as it stands... I can't in good conscience recommend this to anyone.
Yeah, that's on me - I misunderstood the way her Mad Assault ability works, and I've edited the guide to reflect that. The actual tooltip reads, "Deals 2d12 damage when used with the last Mana Point and Player Damage equals 0." I originally thought that meant, "player has taken no damage," but I was wrong - it means, using it when you've dealt no other damage in the turn.
In other words, if you use it when your Damage rating for the round still reads 0, and you have only one Mana to spend, you'll do 2d12 instead of 1d4... which means you can't use other damage-dealing abilities in the round if you want to trigger that extra damage from Mad Assault. Makes it a bit tricky to use.
I put together a basic ability list / half-assed guide to the Dungeon Master game mode - feel free to incorporate it into your guide, if you don't want to do the legwork of noting it all down yourself!
Magnificent work, especially on the story elements. Smooth progression, challenging but ultimately beatable enemies, and a depth of strategy I wouldn't have expected from what looks like a standard idle game on the surface.
I am curious, though, how I reset my progress in case I want to play through the unlocks and progression again? I can't seem to find the save files on the offline version.
EDIT: found it - it's in Users\<yourfolder>\AppData\Roaming\BIOTOMATA. Deleting the BIOTOMATA folder there did the trick.
You'll get a Tasha coin for each successful, completed run - about eleven fights in total, I think. If you lose a fight, the session ends and you get nothing. If you're struggling, use the Druid for your main character and use his Nature's Fortress Party Skill on every fight - it'll quickly boost your dice into pretty insane bonuses. Pair with Anna, Adrian, and whoever strikes your fancy so all die types are covered, and go ham.
WARNING: SPOILERS AHOY
This is a list of all the elements in the game, along with the basic criteria for unlocking each. Needless to say, there are MAJOR spoilers below for the game's various mechanics - when in doubt, check the Enable Hints box on the element list in-game, and refer here if you get stuck.
If you can't access something, poke around the available Machines and Upgrades, and always remember to check the Info and Production tab at the top-right corner of each Machine.
WARNING: SPOILERS AHOY
Earth:
- Selling Price: $0.1
- Description: One of the basic elements. Produced by simple digging.
- Unlock Method: available at start of game.
Water:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.3
- Description: One of the basic elements. Produced by collection by the river.
- Unlock Method: unlock the Cistern.
Clay:
- Hint: The Tony Process invented in 1436 allows you to waterlog Earth.
- Selling Price: $1.2
- Description: Somewhat damp earth. Maybe we can take away the dampness.
- Unlock Method: combine Earth and Water in a Water Mixer.
Wood:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.5
- Description: One of the basic elements. Produced by basic extraction from trees.
- Unlock Method: upgrade the Shoveller.
Bricks:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $2.2
- Description: Sturdy kiln-fired material. Not very useful for alchemy, but useful for building.
- Unlock Method: bake Clay in a Furnace with fuel (Wood, or Coal if upgraded).
Stone:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $1.5
- Description: Not particularly useful on its own, but good for building.
- Unlock Method: unlock the Quarry.
Coal:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $2.5
- Description: Some Chinese scientist dug a hole in the ground and found this black tarry substance.
- Unlock Method: unlock the Quarry.
Steam:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.4
- Description: Useful for turning turbines.
- Unlock Method: boil Water in a Furnace or Arc Furnace.
Energy:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $3.0
- Description: The ultimate enabler of all things alchemy.
- Unlock Method: feed Steam into a Steam Engine (produces Energy and Water).
Fire:
- Hint: The essence of heat.
- Selling Price: $12.0
- Description: One of the basic elements. Produced by complicated extraction from Coal.
- Unlock Method: feed Coal into an Essence Purifier.
Essence:
- Hint: The essence. Just that.
- Selling Price: $20.0
- Description: The most essence-est of essences.
- Unlock Method: fill both inputs in an Essence Purifier with Energy.
Sand:
- Hint: Maybe if you pound Earth enough, it becomes something else.
- Selling Price: $1.1
- Description: This powdery substance can be used to make a significantly less powdery one.
- Unlock Method: crush Earth in a Pulverizer.
Glass:
- Hint: A highly sought-after quartz-like material. What else has quartz, but isn't highly sought after?
- Selling Price: $3.0
- Description: Missing the boro part of borosilicate. I'm sure it'll be fine.
- Unlock Method: melt Sand in a Furnace or Arc Furnace.
Lava:
- Hint: It requires a bit more technique to heat Stone, but it's doable.
- Selling Price: $15.0
- Description: Now you have stone but hot. Please ask Vulcan for tips on safe handling.
- Unlock Method: melt Stone in an Arc Furnace. Cannot be done with the basic Furnace.
Stone Dust:
- Hint: Stones are hard to break, but not impossible.
- Selling Price: $1.5
- Description: Not particularly useful on its own at all. But its high surface area makes it a good reactant. If it even reacts with anything at all.
- Unlock Method: crush Stone in a Pulverizer. Use in place of Stone for transmutation.
Vitriol:
- Hint: The essence of Vulcan. Can dissolve most things.
- Selling Price: $20.0
- Description: The element of Luna. The enabler of transmutation.
- Unlock Method: purify Lava in an upgraded Essence Purifier.
Iron:
- Hint: One of the goals of alchemy has always been to create precious elements from mundane ones.
- Selling Price: $10.0
- Description: The basis of transmutation.
- Unlock Method: transmuted from Stone or Stone Dust in a Transmuter; Stone Dust is much more efficient.
Lead:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $20.0
- Description: Very toxic, and very cheap too. Wonder if you could poison 1 or 2 people with it.
- Unlock Method: transmuted from Iron in a Transmuter.
Copper:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $35.0
- Description: Shiny red metal. Sadly circuitry hasn't been invented yet.
- Unlock Method: transmuted from Lead in a Transmuter.
Silver:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $60.0
- Description: Shinier greyish metal. You're going into the noble metals now.
- Unlock Method: transmuted from Copper in a Transmuter.
Gold:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $100.0
- Description: If you were a Western Alchemist you'd be done here. But are you a Western Alchemist?
- Unlock Method: transmuted from Silver in a Transmuter.
Quicksilver:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $200.0
- Description: The element of Sol. The endpoint of transmutation.
- Unlock Method: transmuted from Gold in a Transmuter.
Purity:
- Hint: When there's no impurity present, there's nothing present. This is completely see-through.
- Selling Price: $0.0
- Description: Was the glass sample pure? I sure hope so.
- Unlock Method: process Glass in an upgraded Essence Purifier.
Elixir:
- Hint: consumeCONSUMEconsumeCONSUMEconsume
- Selling Price: $0.0
- Description: consumeCONSUMEconsumeCONSUMEconsume
- Unlock Method: combine Quicksilver, Wood, Water, Fire, Earth, and Purity in the Elixir Maker. The final goal of the game.
This game is amazing visually, of course, and the minigames were fun... but it's the writing that really caught me. I laughed, I sighed, I smiled until my face ached. Absolutely heartwarming, intensely clever, I loved every moment, and I'm looking forward to more with baited breath. Thank you for this gift. <3
A particularly ugly combo I've found is MC Fire Mage, Celeste, Josef, and Haniya. Stack Celeste's bonuses to d12s using Something Angelic each fight, and use either the MC's Burning Fist or Haniya's Taking Spear to generate enough dice to regularly trigger Celeste's Angelic Prediction. Between that and Josef's chances for additional free d12 Damage dice, the numbers get pretty absurd.
Not sure about Kobe (not even sure who this is, actually), but Katarina and Emma both require completing the sidequest regarding Mario's Villa. In my playthrough, I successfully turned Katarina to my side, and enlisted Emma's help in having Sofia arresting Mario; this unlocked both characters to be invited during their respective conversations in the Villa.
I haven't unlocked anything you mentioned except the Arcanist, yet - I'm excited to try this combo out, and add their abilities to The List™. My current mainstay is MC Druid (or whatever the Nature class is called, I don't remember if it's named properly), with Roxy, Anna, and Phoenix. Nature's Fortress just keeps building those dice, and all three die types are covered for heavy damage. d4 bonuses? Spam Anna's Fire Bolt. d8? Nature's Wrath, bby. d12? Let Phoenix go nuts. Choose Mana capacity/regen increases whenever possible, and watch the enemies fall to beeg numbers.
.... I'm an idiot. Thank you for pointing that out - I'd scrolled down the moment the page loaded to read about the game, and hadn't noticed the play button at the top. That explanation for a lack of download makes perfect sense, and I'll edit my post to reflect that so that people don't get the wrong idea.
Put this together while I was playing, because I was tired of trying to remember who had what ability to pair with which other character and so forth. It's incomplete - I haven't finished the game yet - but hopefully it helps! I'll update it when I can, as I discover new characters.
Notes:
- You can only use one Party Skill per fight, and they usually last until the end of the fight - however, there's a few of them that grant permanent bonuses until the end of your session, such as the main character's Nature's Fortress and Himari's Focus.
- The class names and such aren't official - just my best guess at their tabletop equivalents, provided mostly as shorthand for how they play within the context of the game.
- "Guaranteed" in this context simply means no RNG is involved - Damnation, for example, WILL add 15 damage to your total, without dice (or dice bonuses).
- The characters that add stacking bonuses to dice, such as the Druid main character class, Charlotte, and Himari, are ABSURDLY overpowered. A stacking bonus to all rolls using a certain die type makes virtually every other Party Skill completely obsolete. Depending on your luck with which die is selected on each use of the MC's ability, and/or which characters you pair with your booster character, I've had totals that can one-shot the secret boss.
======== MAIN CHARACTER ========
Fire Mage (Striker)
- Damnation (Party Skill): guaranteed 15 Damage
- Burning Fist (1 Mana): 1d12 Damage
- Finisher (passive): 1d12 Damage when you roll 10 or more dice in one turn
Druid (Defender)
- Nature's Fortress (Party Skill): permanent +3 bonus to random die type (stacks until end of session)
NOTE: tooltip on character selection screen is incorrect, as of this writing; the above is taken from the mechanic displayed in play.
- Nature's Wrath (1 Mana): 1d8 Damage, 1d4 Shield, 1d4 Healing
- Nature's Guardian (one-time bonus): +30 maximum Health
Arcanist (Controller)
- Arcane Beam (2 Mana): 5d4 Damage
- Mage (passive): recover 1 extra Mana per turn
- Scholar (one-time bonus): +1 maximum Mana
Defiler (Support)
- Draining Slash (2 Mana): 1d8 Damage, 2d4 Healing
- Leeching Burst (passive): 4d8 Healing when you roll 10 or more dice in one turn
- Binding Life (passive): 1d12 Healing at start of turn
Goblin (Gambler)
- Rage of the Small (passive): 25% chance for 5d4 Damage at start of turn
- Pack Tactics (passive): 25% chance for 5d4 Shield at start of turn
- Gobbo Jiggle (passive): 25% chance for 5d4 Healing at start of turn
======== DEFENDERS (Blue Shield) ========
Samantha (Paladin)
- Holy Bubble (Party Skill): gain 50 Shield
- Holy Protection (1 Mana): 1d4 Damage, 1d8 Shield
- Battle Cleric (passive): 2d4 Healing when you roll 5 or more dice in one turn
Phoenix (Barbarian)
- Berserker (Party Skill): 2d12 Shield, 5d4 Damage
- Critical Hit (1 Mana): 2 Damage, 25% chance for 3d12 Damage instead
- Fury Rush (passive): 50% chance for 1d12 Damage at start of each turn
Sofia (Lancer)
- Frozen Spear (3 Mana): 2d12 Damage, 4d8 Shield
- Ass of Duty (passive): 35% chance to boost a random Shield die by 3 at start of turn (stacks until end of session)
- Destroy and Protect (passive): 50% chance for either 2d8 Damage or 2d4 Shield at start of turn
======== SUPPORT (Green Heart) ========
Adrian (Priest)
- Mass Recovery (Party Skill): recover full Health
- Holy Touch (2 Mana): 2d8 Healing
- Priest (passive): +20 maximum Health per kill (stacks until end of session, can result in some bonkers maximum health)
River (Bard)
- Symphony (Party Skill): 50 Healing
- Shy (1 Mana): 2 Healing, 50% chance for 2d12 Healing instead
- Kiss (passive): 50% chance for 1d12 Heal at start of turn
Gabriel (Mystic)
- Refreshing Aura (Party Skill): +2 to all Healing dice (stacks until end of session)
- Artistic Slash (1 Mana): 1d4 Damage, 1d4 Healing
- Creative Solution (passive): 25% chance to recover 1 Mana at start of each turn
Ken (Holy Knight)
- Mega Smite (Party Skill): convert Healing into Damage (use AFTER dice are rolled, BEFORE pressing Start Combat)
- Crazy Heal (1 Mana): 1d4 Healing, 50% chance for 1d8 Healing instead, 25% chance for 1d12 Healing instead
- Super Shield (one-time bonus): +30 maximum Health
======== CONTROLLERS (Yellow Star) ========
Emma (Archmage)
- Discovery (Party Skill): recover 2 Mana
- Arcane Bolt (1 Mana): guaranteed 5 Damage
- Arcane Bubble (passive): gain 1d4 Shield at start of turn
Amelia (Druid)
- Tight Grip (Party Skill): Stuns enemy for one turn
- Nature's Guardian (1 Mana): 1d4 Damage, 50% chance for 1d8 Damage instead
- Wild Touch (passive): 1d4 Healing at start of turn, 50% chance for 1d12 Healing instead
Alice (Necromancer)
- Bone Shield (Party Skill): +2 to all Shield dice until end of Encounter
- Drain Life (1 Mana): 1d4 Damage, 50% chance for additional 1d8 Healing
- Summoner (passive): 1d4 Damage per unspent Mana point when Starting Combat, up to 5d4 Damage
Kate (Trickster)
- Second Wind (single use): recover your Party Skill (can only be used once per session)
- Backstab (1 Mana): 1d4 Damage; when Shield is higher than the enemy, 2d8 Damage
- Evasion (passive): 25% chance for 1d4 Healing per die rolled; 25% chance for 1d4 Shield per die rolled
Katarina (Noble)
- Command (Party Skill): 1d8 Healing at start of each turn
- Mad Assault (1 Mana): 1d4 Damage; 2d12 Damage instead, if used on the last Mana Point when Player Damage = 0 (in other words, when you've caused no other Damage this round - this means random chance damage like Roxy or MC Goblin will nerf it back to 1d4)
- Queen (one-time bonus): +30 maximum Health
======== GAMBLERS (White Dice) ========
Roxy (Loot Goblin) - NOTE: adding Roxy to the party will summon a secret boss!
- Slut (passive): 50% chance for 1d8 Healing at start of each turn
- Ass Jiggle (passive): 50% chance for 1d8 Damage at start of each turn
- Flash Tits (passive): 50% chance for 1d8 Shields at start of each turn
Josef (Accountant?)
- Investment (Party Skill): 4d4 Shields at start of each turn
- Risky Attempt (1 Mana): 50% chance for 2d12 Damage (no Damage on failed check)
- Gambler (passive): 50% chance for 2d12 Damage at start of each turn
======== STRIKERS (Red Crossblades) ========
Zhen (Mechwarrior)
- Kamezhenza (Party Skill): 50 Damage
- Z.H.E.N. Canon (4 Mana): 5d12 Damage
- Shield (passive): 50% chance for 1d12 Shield at start of each turn
Charlotte (Ranger)
- Scout (Party Skill): permanent +2 to d4 Damage dice (stacks until end of session)
- Headshot (1 Mana): 1d4 Damage, +2 per use during the same fight (check icon for amount of bonus damage)
- Arrow Rain (4 Mana): 6d4 Damage
Celeste (Archon)
- Something Angelic (Party Skill): +6 to d12 Damage dice (stacks until end of session)
- Destined Slash (2 Mana): 1d12 Damage
- Angelic Prediction (passive): 1d12 Damage when you roll 5 or more dice in one turn
Haniya (Wardancer)
- Caring Curse (Party Skill): reduces enemy Shield to 0
- Taking Spear (2 Mana): 1d4 Damage, 1d8 Damage, 1d12 Damage
- Shared Insight (Passive): 35% chance for +3 to a random Damage die type (stacks until end of session)
Himari (Hexblade)
- Focus (Party Skill): permanent +4 to d8 Damage dice (stacks until end of session)
- Behind You (2 Mana): 1d8 Damage, -10 enemy Shields
- Counter Attack (passive): 3d4 Damage when you roll 5 or more dice in one turn
Toni (Monk)
- Destruction (Party Skill): Doubles current Damage (use AFTER dice are rolled, BEFORE pressing Start Combat)
- Combo Attack (1 Mana): 1d4 Damage; every fifth attack, 6d8 Damage (watch the counter on the skill icon)
- Exhaustion (passive): 50% chance to consume 1 Mana each turn
Anna (Pyromancer)
- Fire Rain (Party Skill): 1d8 Damage at start of each turn
- Fire Bolt (1 Mana): 1d4 Damage, 50% chance to return Mana cost
- Explosion (3 Mana): 4d12 Damage
... this is amazing. I didn't think people like this existed in real life - I always figured stories of alpha douchebros were made up as an internet meme.
I'm not sure what half of this buzzword salad is, but I'm guessing - if it's real - that you're really pissed off about... something. All I can recommend is to realize that trying to be the "big, strong alpha male" stereotype just results in people cringing in secondhand embarrassment.
For what it's worth, I'm not real sure which "everybody" you're referring to, but... call me effeminate if you like. This may shock you to realize, but women play - and enjoy - these games too.
Anyway - going to go ahead and block you now, and move on with my life. Good luck with the testosterone poisoning and cranial-rectal inversion you're suffering from.
A commenter below me pointed out that I was being a bit of a twit for not noticing it's playable in browser. As mentioned below, there's no download yet because this is the first version - like most games, when a new version comes out for subscribers, the previous version will be available for free. Thank you to Antlyonz for explaining the matter. Original post included for posterity.
This looks like an amazing game, but... the link to a download that's only available with a paid subscription - it's kind of an awful bait-and-switch. No price on the Browse page, no mention of a cost anywhere on here, and the patch notes call it a demo - so, the assumption is obvious: it's free.
You should probably at least mention it somewhere on this page that there's no way to access the game without paying money for it. Otherwise, it looks really shady.

