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evangineer

228
Posts
8
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28
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A member registered Apr 28, 2019

Recent community posts

Thanks, I can work with that!

I've made my own edits, but I don't understand what "dambian" refers to. 

(1 edit)

Philogamy love of getting married not philogyny right?

This is an excellent system agnostic format for presenting patrons!

Scratching my head about the definition of philosamy, is it something like devouring what you love?

One thing that could drive Arbiters to distraction in their prep, is that pages 327 and 424 have links to an Order section that doesn't appear to exist.

Congratulations on making the Final Cut after all these years!

The Labors of Mel sounds both hilarious and awesome.

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The group as a whole decides who does and does not qualify.

Other than that, I love the simplicity of the distilled game design on display here. 

But, of Course, You Planned for That...

Where's the pdf?

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I love that the Awoken are Weirdness Magnets, perfect excuse for the GM to throw the most bizarre stuff at the PCs!

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Casting an editorial eye over the rules, the Sub-Attributes aren't clearly labelled in the text with the Attributes that they belong to.

You probably know it inside out as the designer and it may seem obvious to you.  

However, this might be someone's first TTRPG or they might be a casual player not used to working out those sort of details for themselves.

That said, I see that the Character Sheet has that info.

Also a well laid out Mechanics Quick Reference or GM Screen would be really handy.  That would also be an excellent place to make sure that the Sub-Attributes are properly tagged with their corresponding Attributes.

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I enjoyed listening to the video. 

It conveys how the system supports a pretty grounded low fantasy setting where physics, strategy and relationships matter without randomizers like dice.

Interested in seeing where this goes and how it develops.

Have to agree, this is great fodder for a campaign traversing the Astral Sea!

I have to ask, what happened to Vol. I?

I'm loving the concept and the design work.

May I suggest the following when the 2.0 version lands:

- Run an Astral Tourists 2.0 Game Jam.
- Make a zine template available so that people can create their own supplements in the same mould as yours.

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Regarding the Saves, what happened to Paralysis/Stone?

Aren't Death and Poison usually the same Save?

There's a lot of flavour packed into here.

Is there a canonical source for all the monsters?

Some of them are unfamiliar and I wouldn't know how to stat them.

Need to compare and contrast this with the Badass Crow rules in the Occult Space Ravens third-party FORGE supplement!

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Rediscovering this and I'm very excited to mash this up with some of Nate Treme's material especially The Stolen City and In the Light of a Ghost Star.

Also the Sky Gods stuff makes for a perfect fit with things like Planet Psychon and Mutant Crawl Classics.

Mustn't forget this either: 
https://xiombarg.itch.io/androids-aliens-and-aberrations

There are some nice whimsical touches in here.

I especially like the miniature goats!

This feels like it might be a good follow up to Nate Treme's Dogtooth Valley.

Placement would be a bit tricky given the different hex orientation.

I have a backburnered project that this approach would be ideal for.

If I ever get round to revisiting it, I'm going to do it this way.

Such a great idea!

How did you arrive at this particular approach to labelling the hex keys?

I haven't seen it before.

I like the atmosphere.

Still quite a few placeholders in the form of "aaa" and what appears to incomplete text in other places.

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Pinging you here.

it appears that Welcome to Middletown hasn't actually had its Itch page published, so it can't be downloaded.

https://science70.tumblr.com/

Found via this review:
https://archons-court.blogspot.com/2021/04/six-monster-bestiary-review.html

Voidnauts has now dropped:
https://www.drivethrurpg.com/en/product/459011/voidnauts-space-opera-role-playin...

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Octave could be another good option for running this:

https://level2janitor.itch.io/octave

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Did some say Wild Cards?!

I had a bunch of those books back in the day.

That's where I first heard of George R. R. Martin.

I have never heard of Edith Richardson until now and I'm always glad to come across a new (to me) feminist utopia like *Neutopia*!

Such a great find!

Really appreciated reading this, because I always like to read Designer Notes, especially when like in this case a lot of thought has gone into the design.  

As a Brit, I also appreciate the choice of U.K. English spelling, all too often things are otherwise.

Hiero's Journey was exactly what I thought of when I saw the name of the game.

Oh man, this is a real meatgrinder, could work as a funnel perhaps?

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Ideal for Mothership or Death in Space, the GM just needs to figure out why the station was abandoned and what might be lurking as a result.

This could be a campaign starter for a hard space opera game presuming the PCs are starting out from a pre-stellar world.

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The more I read this, the more I liked it.

Some really nice details and a real surprise awaiting the PCs accompanied by mechanics to support the resulting situation.

Not to mention a potential sting in the tail that would really upset the apple cart if used in a campaign.

Could work really well for a game that involves/supports timey-wimey nonsense!

One needed correction really stands out, "Deck" not "Dock"!

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Can I just say how much I love that Songbirds 3e started off as a Red Giant hack!

Also, appreciate your truthfulness about how messy and organic the creative gestation process was.

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Revisiting this, I'm now thinking seriously about the OSR-ish Eco-Mofos as a system for this game.

Also worthy of consideration is FitD-based Songs for the Dusk.

Also thinking about Rosette Diceless.

Fascinated by the fact that one of the primary inspirations is A Princess of Mars.  

I'd be tempted to run this with Eco-Mofos!