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filgreen3

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A member registered Aug 14, 2018 · View creator page →

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(3 edits)

PLAY HERE

Hi! We developed this game as a challenge for our team and to play with each other. After some time, it was released on itch.io!

This game is a survival simulator on a tightrope. You join a deadly show that offers $1 million if you manage not to fall or freeze at 600 feet in the air. You’re far from any skyscraper roof and must manage your balance and temperature. There are heaters that can be turned on if you have the code for them. However, to get the code, you need someone to communicate it to you (most of the time). The game has different ways to communicate—it can be paper planes, radio towers, or even signal lights. Deliver the code however you want, but don’t fall while doing it!

The game features local/online co-op, so you can play with your friends from anywhere if you have an internet connection.

I really hope you like it!

PLAY HERE

Yeah, it’s possible there are some bugs. I’ll fix them soon!

Thanks!

Thanks for playing!

Thanks! 100% agree, but I expected to make this game in 2 days, but it turned out to be a week. I hope I will create something more in the future

yea, didn’t find it while testing it before release, but now it fixed in version 0.9.4. Thanks for reporting it

Thanks for playing!

Thanks for playing!

(1 edit)

Out of Normal is OUT

short horror experiment about denial.

You play as an inspection worker sent deep underground to check flood tunnels, but something’s not right. Your colleagues have disappeared to “deeper levels” and you’re starting to suspect the truth you don’t want to face.

I made this in one week to explore whether light horror could work with JRPG-style movement and storytelling.

It’s a short experience, but I’m curious if that feeling of creeping realization comes through. Sometimes the scariest thing isn’t what jumps out at you, but what you’ve been ignoring all along. PLAY

You should choose an item by pressing [1, 2, 3, 4…]. Then, if it is a conveyor or refinery, you can place it with a left mouse button click (LMB)

The most accurate representations of my dreams, 10/10!

Yes, for now, it’s only resources that you take with you after the loop ends, but very soon there will be upgrades that can only be acquired by a new currency that can be obtained by ending a loop

Seems like you have no space in inventory, you can drop items by dragging them out of inventory space. For drill you need 2 vertical cells free

That’s sad! I will try to find why this happened and fix it. Also, have a plan to add a save system to not destroy progress after quitting the game, that also would help

Yeah, I’ll test it later this week and try to find the reason for the crash.

(1 edit)

I just add linux build, tell me if it works

Sure!

Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not

Sorry to hear that. I’m gonna add some fixes on the weekend that will probably help

Huge thanks! It’s always great when a loop lasts long! Here is screenshot of your loop!

Damn! That’s huge! Thanks! Since the current build doesn’t have a history tab, I’m taking screenshots from the upcoming update!

Hi! Did you eventually get in game? What browser are you using?

I like how it easy to get in and how it actually complex!

+1 on mining game

Cool concept, I like mining game!

legends!

legends!

Sure! All cool! Your comment was actually helpful, just wanted to yap a little about my game, to be honest!

Very sad bug, going to add reset position button as soon as lock on update fall…

Yeah, I agree with you on your points. I think a little narrative comic would help a lot in describing the game and its goal. A lot of people have fun with these games because they’re somewhat common with such gameplay mechanics, but that doesn’t mean others shouldn’t experience game.

I would describe it as a collective incremental game where you do your best to delay the reset of the world that all players share. In most parts you dig mines just to get resources, but there’s a twist: your actions help others reach the end of the game, and no one can finish without the help of others. It’s especially cool when you’ve collected a lot of resources and see on the dashboard that someone has entered a loop; you then spend ALL your resources just to give them a chance of reaching the end before you leave the game.

yea, kinda common bug, but I don’t think it is cheating if you use it! It will go away when you try to mine that dirt

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Great game. Stunning visuals, as always! But I wish there were difficulty settings that just tweak the speed of turns. It took me time to get used to killing enemies

I started the game 3 times, and only then understood how to play. 100% gonna play again, just to try to win.

I will be honest, I have no idea how to make the UI more intuitive for such a complex system.

Maybe some drag and drop mechanic that allows you to “draw” direction. Also maybe it makes sense to remove the mechanic of choosing what to buy and what to sell, just make towns sell what they produce and buy what they consume. It will prevent using complex UI with step by step planning on individual resources.

But I really don’t know if it was all on purpose, since such control suits the vibe of the game, and that planning desk gameplay.

Starting with only 2 towns would also help I think, since you actually start with a 2 town loop in any case. It’s a cool game, since no other game is heading in that direction of theme. I only wish more players got the idea of the game, and could get fun playing it.

Such a charming game from all points of view!

Nice! Didn’t manage to get a lot of score but damn I had a good time playing it. Everything is great!

This is peak of fun!

Great art and music, as well as brilliant ideas. Very solid and impressive entry. The visual style is charming and the audio design really enhances the experience. The core tower defense mechanics work smoothly. My only concern is why making towers not permanent? It of course adds a new layer of gameplay by adding resource management to the game, but it feels not intuitive, since the game looks like tower defense on a train. Isn’t 4 mice equal to one permanent mouse, since it lasts the wave? Also feels that time as it is does not suit the game well relying on loops can be more simple to understand. Feels like i spend speed card on nothing, when i place it after train. But overall I’m a big fan of this game it’s engaging. Really great work!

Well! This loop is long, can’t longer fight with sleep!

Incoming help from dev!

Damm, if you manage to get mega drill go to the bottom of the black rod!