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foxtrot-roger

337
Posts
4
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9
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A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

interesting concept, woul d be cool to not go back to start when loosing tho

A bit confused by the gameplay but the graphics and sounds are nice :)

Cool game, the controls are a bit difficult for me but I like the sound affects and music going faster when the cookie goes fast :)

Very nice visual, for a first game, very nice.

The gameplay loop could be better, randomize the places of everything (cookies, rooms, cat, ...), give a motivation to get the cookies (maybe you are a kid and want to eat cookies before the adults wake up or you are a mouse that needs to fill stogare for the winter)


Real cool idea, fits the theme very well

I see, I didn't realize the board on the right is where to choose the mission, will give it another go

I think the check for violation button kind of remove a lot of the work, I'd have to do and reduce to a yes no question.

Otherwise I like the atmosphere of the game, graphics are simple but I like and the characters seem to have different personalities, a bit more depth might help sympathize with them.

Good work!

I couldn't quite figure out how the combat works, I put all the cookies then flip and then the slime health bar doesn't move, maybe just a bug.

Nice polished game :)

Thanks :)

Thanks :)

I'm glad it worked for you too :D

Thanks!

Thanks a lot! :D

The aesthetics of the game are great! The game felt good to play, especially the shake in the dash. I tried to use it a lot and the eye got red then blood everywhere, really cool! It is a bit difficult to have the screen disappear so often tho. Anyway, a very cool entry!

I love the style, simple but effective and the color palette makes the game very readable!

Very creative take on the theme! I especially liked the music change when the storm starts.

It is a bit slow to find the imps and I didn't really see their impact on the village (other than fire everywhere).

Fantastic concept, I also liked a lot the humor in the dialogs and this is not usually my type of game, so great job!

Thanks for playing, I'm glad you enjoyed it :-D

Thanks a lot!

Thanks for playing! 

My idea was to make puzzle solve themselves so the player goes "wait a minute, what happened?" and then introduce some levels where it doesn't work and you have to think, I might have been a bit too much on the side of the levels solving themselves :P

I wish I made game when I was 11! It would be easier if scale up/down was on the mouse or Q/E, but congratz, this is a cool entry!

Interesting concept, congratz on your first solo game jam!

Sad to read that you gave up, but glad you had fun!

I enjoyed the concept, it took me a bit to figure out that the screen zooms out, the game feel is satisfying tho.

The style, oh my, that looks so good!

I feel like you put a lot of toughs in designing the map, especially with that final bastion peninsula to conquer!

Very satisfying snowball economic, I enjoyed playing though it could be a bit faster.

One of the weirdest most creative game I've seen, this is such an interesting take on the theme!

Some of the puzzle felt a bit tedious moving pieces between arms but the style is amazing, good job!

It is a bit slow to get back where you failed from the start but I love the visuals! From the hand drawn 3d menus to the cellshaded cube, not sure why but I dig it.

A bit repetitive but I really loved the art style, everything with googly eyes!

The map growing is really interesting and made me want to rush and explore a lot, I feel like the timings are a bit tight but the controls are  snappy, the upgrades nice and it is overall addictive! Well done!

Really cool idea! also I like that water kills the robot, what a clever variant on the fire and spikes!

I loved the art style but couldn't figure out what I am supposed to do.

Amazing game! The visuals are neat, the atmosphere too. I especially liked that when you scale down a planet r star it explode! Great job!

Thanks a lot for the detailed feedback!

At first the mechanic was supposed to be used to move a ball through a platforming course it couldn't keep up in the browser...

But while I was developing it was amazed how long I spent just playing with a few square and the mouse making weird shapes. So, I wanted to give some of that mesmerizing feeling to the player and let them play with the mechanic like a toy that sometimes makes a sound.

Now I'm thinking that I could have added some sound or effect when square merge or split and a bit more complex levels as most of them are the tutorial ;-)

Thanks a lot, it is quite easy to create new levels so who knows ;-)

I really enjoyed the art style, also that the power ups are part of your character.

Very well done!

Very nice art direction!

(1 edit)

That was not the expected outcome... :P

Thanks for playing :-)

Thanks!

I tough about that too, thanks for the feedback :)

Thanks a lot!

Absolutely fantastic, the intro is short and really made me want to know more, the visuals are spot on, the feel of the bash is great and the movement is not too slow, not too fast. Especially loved the tsunamis that appear when you slam. Great job!