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The_Don

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A member registered Jun 04, 2023 · View creator page →

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Thanks for reporting. The "Zoom"-Crash is fixed in the current update. Savegames are compatible, no matter what some warning message says 

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Damn, not the first time I promised to create a Youtube playlist 😅
This time I'll definitely do it though.
(Oh boy, DaVinci can't work natively with .ogg format. That makes it so much more annoying...)

Thanks for the kind words. That really makes my day! 😁

Valid point... ok, maybe Cath can introduce "Muscle Mondays" for her Amazon Brothel and we extent the increased pay period to Monday too. Although that is Greg's training day too 😱Week is slowly getting full...

Not sure about what Level up you could have missed, but let's see... Maximum strength levels currently are: Gina-6, Stella-6, Jade-5, Akari-5,Aline-4 and Rose-3. Maximum skill should be: Gina-6, Stella-3, Jade-8, Akari-7, Aline-3. 

Define: "Freaks out" 😓

We had some issues with the Android Version being larger than 2gb in the past, but it's the first time I heard anything about data limits in General.

Thanks for reporting. This Bug ist however already fixed in the 0.7.3.9 hotfix. You can load it and directly continue from your save.

I have been expecting you, Foolguy 😘

Yeah, update is currently tested by the playtesters. If nothing comes up, the public version releases in 1-2 days.

I would assume on the 20th. Should be able to get the last changes done till then and got the next two days off to focus on bug-fixing. That is my current plan.

Exact time depends a bit on my work schedule, but as a rough estimate I'd say 2 weeks from now.

Probably around Christmas

Probably around Christmas

I wouldn't call 1000 images minor visual changes 😩

But yes, we write a lot. 180.000 words for this update is pretty much book length. At least I feel like the story is what makes it worthwhile. For an old-timer like me who has seen the same tropes in my favourite fetish been done over and over, it needs a more complex story to bring new nuance into the genre. 

If you want pretty pics without context, then there is a myriad of amazing artists on DA you can watch. There are also experienced writers who write complex storylines, which I enjoy a lot too. What we're trying is to bring both together in a game. Might not be for everyone, but we've been on this road for a while, so it's also partly what our Patrons know they can expect from our updates.

It's a big update and the playtesters come with a list of found bugs daily.
The content is all done, it's just polish and bugfixing currently

Correct reading is important 🤣
Still, only 1-2 weeks left to the next update

Thanks :D

And like good old Duke Nukem: "When it's done." (Which should be in November. New update is almost done.)

It's actually a lot of fun 😅 Except for the short period before an update when you're crunching to get that out, because you failed at giving proper release dates due to boundless optimism.

Besides, it's always good to get feedback and input from the players. I don't HAVE to do anything, but some ideas from the players got implemented in the end. Like the tracker here was asked for a few times, so we made it last update.

Fair point. That would save some effort. Sadly I did something similar on my Discord server, video guide for combat mechanics and guides for certain bosses, and barely anyone watched them that I know off 😅
Still people asked a lot on the questions channel how to beat Schild Guy or Yakuza...

Ok, I could put a link ingame that opens a file. But yeah... originally the tracker was written by a team member, so it was not a big concern for me, but now updating it probably falls to me. Going back to simple PDF sucks about as much as the workload of updating it.

Something like that? All possible events for each Strength Level listed? 😅

That is part of the current Patreon Version, and will most likely be added to the public version on the next update. The downside is that this tool is a lot of work to maintain up to date.

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Hey, thanks for the kind words.

Mom's Secrets should be hidden in the old ledgers in the bureau. Check the ledgers, and then a new Option should appears to find some inconsistencies in the docoments. Repeat that once or twice until Gina uncovers some secrets, then confront Greg.

Might check the Quest description and add some clarity. 😓

Also, here's the ingame questlog. The guide tab has a step by step guide for every major questline.

Thanks for the kind words. I'd be happy to greet a returning player.

Guess you missed the introduction of the chapter skip function. We got starting points at the beginning of each act now 😁

I get the wish for a more distinguished art style. For Gina we already had one rework in the past, and the decision to stick mostly close to the original SD 1.5 - Any 4.5 style was my choice. Gina looked just so vastly different in any other style 😓 So while we moved to an illustrious based model now, we actually made a lora based of all the old artworks in the game, to keep it somewhat consistent with our previous style while using the better prompting powers of the new models to create complex scenarios.

If I would attempt to make another game after GG would be finished, I would totally create a more unique style for that right off the bat, but reworking thousands of images now into a completely new style... rather not.

Will do. And thanks for the kind words. Really made my day 😁

Could be that you are missing an intermediate step? Is Aline back already and did you see the eating contest in town?

And he is not even the boss of the Lab Assault, just a small fry on the way...

Buuut luckily there are a few strategies you can use on him. The problem he challenges you with is his high armor value and the fact that he forces your companions to do inefficient flanking attacks while they still have melee targets.

Stella's Tug of War can help you reposition the shield guy, so his taunt won't affect all your characters. Once you have him on the outer right position Stella can start clearing his allies.
Another possible counter is Akari's Battojutsu. She skips an attack, but deals double damage next turn. Against double damage, even his armor can't fully absorb the blow.

Combine those and suddenly Akari has a high chance of countering with double damage against the shield guy, taking him down in a few rounds.

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Newest version has a expanded type of guide implemented, which will get public on the next big release.  Though the mainquests should have a step by step walkthrough under the guide section of the quest menu too (which is part of public version already). On which quest are you stuck? Maybe I can help out.

Saves should carry over by default if you use the same machine (at least on PC, never tried an android before 😓)
Though Save Games from prior to Update 6 are incompatible due to large scale changes on the backend code.

Reeling thins in? Probably in the long run 😅

For this particular update, there is no turning back. Doesn't help that the Dev and most of the team are stubborn as mules, so we push this one through and think about some remodelling for the updates beyond.

You'll only get scolded if you call them out by name 😅
But yeah, pretty much finished Jade's date last night, so now moving on to Akari... we're making progress at least 😁

Hey, sorry but chances for that are slim. We have most of the writing together but the remaining images and building the scenes might take a while yet. Pretty much working on this every night, but the sheer size and complexity of the current update is on another level compared to any update before.

Sadly impossible for now. The compilation tool from Renpy for Web-Applications is still in Beta and does not support custom transforms that we use heavily in the game. Unless we'd spend weeks or months rewriting perfectly functioning code to adjust to a tool in beta status and searched for a different hosting platform since itch. also limits web-applications to a 1 GB of memory, I fear a Web-Format won't be happening soon.

Probably the same concept as for most of our main updates.
2-3 weeks for the Patrons, then public release after that

Would depend very much on the question if the steam launch would be free to play or come with a price tag 😅

So if I release a finished version only, then it's probably Patreon-Version, but with a price tag.

Thanks for the kind words. Glad you enjoyed it.

Sadly I did not find an artist to collaborate with back then, but instead a ton of very nice and helpful AI-Bros that showed me around and offered help. While I was sceptical of AI in the beginning too, it now allowed to contribute something to the FMG community.

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Eeeeh... No, that may have been missleading. Next Update is 80% done.. the whole Game though? Probably sitting at roughly 60% content, so I expect Gina's Gym to keep me busy for another year.

It would certainly improve the scene 😁
Though our focus is currently on wrapping up the required content for the next update. After that is done possible reworks of old scenes are possible depending on how much time the artists have available.

When the stars align and seventh seal is broken, on a stormy night under a blood moon... then it will be ready. Probably...
(I've given release dates and failed them too often at this point 😓better keep it vague for now)

Hi, regular status updates on The_Don | Join the family! Control Burlingfort! | Patreon or on https://discord.gg/2Eqb9WYm33

Short version: Me and my team are still at work (pretty much daily) and the next update will be by far the biggest yet. I gauge our progress at probably 80-90%.

With all the controversy around payment providers and nsfw games? 😓
A steam launch is something that is on the back of my mind, but I would want to polish up our old content and check legalities first.

Yeah... uhm... Villain Arc remains exclusive for the Patron-Version 😓
This is not an issue of time, but rather that it's partly commissioned and ultimately the patrons payed for it.

Yeah, sorry for the effort. Rework was necessary to save us a lot of time on development in the future.

So if I remember correctly, 6.0 was right at the end of the Jade rescue mission?
If that's the case, then old save files are actually incompatible with any version 0.7 and above, as I did major changes on the backend code in that version. Sadly no way to convert old saves into the new data format. There is however a quick start option on 'New Game' that lets you start right into act 3 and the new content.

Hey, hope I can help you out. From which version did you jump to which version?