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Hashe

65
Posts
11
Followers
8
Following
A member registered Mar 03, 2022 · View creator page →

Creator of

Recent community posts

Nice concept and artwork ! The difficulty goes up so fast that I didn't had time to have a good hand on the controls but nice work !

Really nice main mechanic but I really struggle with the "positive" and "negatif" sides. It is quite satisfying too, well done !

Lovely concept, would love to be able to differentiate myself from the other clone though !

Car goes vrooooom and my carpal tunnel go bzzzzz. Funny game, would love it to be an arcade game where you need to focus on a high score and not finishing so soon ! Well done !

Wow that's an amazing game, it's outrageous that you have so few votes it is really perfect to me ! Definitely my favorite game jam game of this year ! Incredible work guys !! 

Cool little puzzle game ! The music is a bit loud though but the concept is nice

I love this game, it's so charming and addiction, I felt like a real marchant traveling in the desert with decision to make in my inventory. Would love to be able to rearange my inventory though. Very well done !

Nice little platformer ! Very good level design and curve difficulty ! :)

This one is phenomal ! So much love put in this game and it has so much personality I love it !

Fire music and addicting concept with a very nice execution !

Thank you for the feedback ! Yeah that's not a bug that's just a very poorly explained mechanics (my bad). The number is equal to the bullet's bounce, so each time a bullet bounce, the bullet get -1 bounce and the value change. I wanted to try to make some cool puzzle with that but didn't had time and it's for the better when I see that many people didn't understand because I just didn't explained it lol

Wow thank you so much for all the love ! You clearly made my day :D

Nice work ! I liked the ambiance and sound design but I think the main weak point in your game is the level design where you always do the same solutions for every puzzle (tower of clone or button + walk toward barrier) and the level are just variation of thoses two same solutions. But otherwise the game is pretty cool !

That are style is so cool I love it ! And the concept of the time loop in this style is very well executed that's a winner for sure. Amazing game congratulation !

What a fantastic story and artstyle you have ! Did you made all the assets yourself ?! That pixelated texture look neat, I wonder how it was done 

Thank you sooooo much for sharing your wisdom ! I'll do a few test to try it out 

I have a mixed review that leans mostly positive, but I think it's in your best interest that I explain it entirely :

I feel like I have a love/hate relationship with your game. The core loop is really fun I genuinely wanted to go deeper and pay off my debt. But once I entered the cave, I didn’t feel like I had any real choices to make. I just filled my inventory with two or three weapons of each type and came back only when I ran out of shields or weapons of a specific type. This way, I managed to pay off my debt without making any meaningful decisions and without getting hit even once.

Maybe the game would benefit from a payoff mechanic something like a risk-reward system or a "push your luck" dynamic. Right now, there's no real risk and no real reason to take risks. You can just return to the shop and re-enter the cave without losing any progression.

That being said, the atmosphere is fantastic! I love the art style and the sound design! (Though maybe the audio is a bit too subtle in some places like in the shop, where there's no sound when you sell items but overall, it’s very cool.)

I think you’ve got a really promising project here, and I just wanted to share this feedback to help you make it even better. Well done! :)

Thank you so much ! That's very heartwarming to read <3

Thanks for the feedback ! Didn't knew how to make the text move visible without deforming the style of the text or making it too big but your idea is very good

It's indeed a way to travel safely though the west, but ... ain't no fun if there's no danger !

Also as a wise old guy' once told me : "It's not a bug, it's a feature"

Yes the chara design is very inspired by Desvelado's main character, good job seeing that ! Or my bad for not having a style that got away of my main inspiration ... Anyway thank you !

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Also I wanted for my game a similar 2.5D style that you have with the shadows of the sprites that are projected into the other sprites and the worlds but I didn't know how to do it :(

I would love and be very thanksful to understand how you did that if you have time to explain it to me 

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Really fantastic game and it has so much personality, I love it ! The puzzle are a little tricky to understand at first but pretty satisfying ! I got stuck at the three pillars but I don't mind because I had a fun time playing it :) 

You have some really interesting mimicks and arts that I would gladly see expanded on a more complete game

Fast arena FPS is always a good formula to go, love the polish and all the weapons you did there !

Quite a good story ! I wish there was a key to manually go back in time as I was stuck with the teady bear, also a button at the end would have been nice to try another ending without reloading the page. The game has a really good ambiance and is interesting to follow, nice writing skill 

Great game ! I think maybe a cool idea would be that the monsters don't have to be hit three time to die so it can be a little bit pleasant, also, that first screen with the text scared me a little bit ... there was so much text that appeared and it was pretty hard to read but overall i like the concept ! Well done !

Woooh I love the idea of the portals from the border of the map ! I also did a kind of bullet hell game  of your own creation for the jam but I like the subtlety your one has :)

Excellent execution ! Quite hard for me but it's because I need to diversify my english I think but anyway very cool concept !

Really nice realisation of this concept, love the feeling of the monster chasing you that makes everything more stressful and is very theme suited for artist inspiration (I think its movement is really nicely designed) ! The movement feels a bit rigid at some time but overall I liked playing it ! :)

love this baba is you take where you have to deal with crazi rules the game throw at you ! Would love to see an expended version with maybe little better graphics but I had an incredible time playing this so it’s not so important. Well done ! :)

Really cute art and design ! I smiled at the bonk sound but it become a bit annyoing after a little while. 

Quite difficult at first (at least for me) to understand but pretty satisfying when everything started to click. I think you give to the player to many options when it begin as it may overwhelm them. But well done anyway ! :)

I love the juice and the shader you added to your game it's so godamn polished ! The concept with the boomerang is also an interesting twist :)

Really nice twist on the sokoban genre, appreciate the idea ! 

Very cool concept and loved the music it made me vibe so hard~ Also I really liked to see another game with the same theme as I did ! Very well done partner’ !

Thank you very much for the feedback and appreciation ! Really like the ideas you proposed :)

Thank you so much ! Yeah, lot of people told me about the target that I poorly explained, but I guess I'll do better next time ! Thanks for the feedback <3

Definitely the best text-based game of the jam I played, it was so funny ! That's the sense of humor I would love to play an entire game with such dialogues ! The gameplay is well integrated with the mix of UI / type-based game, very well done ! :)

Very cool visual and ambiance ! Interesting game loop but a bit frustrated by the luck based card reveal with no way to influence it. Well done :)

I played for wayyyyy too long, really addiction and polished loop ! I was happy with my score and then I saw the other's score and I understood that i had no chance ... well done !