It redirects to the documentation rather than your server. I’d greatly appreciate it if you fixed it, because I’m already very confused. (And this is coming from a veteran developer.)
Hydride Games Studio
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This was a unique one, that’s for sure! The idea is certainly great, but the game has some glitches that prevent me from enjoying it fully. For instance, you sometimes throw something on the ground if you click it once.
I still liked it, though. (I’m also curious, how’d you embed a Scratch game in itch.io?)
This is a fun little game, but please consider toning down the bomb flashes. Those weren’t fun to look at, and may trigger seizures in some people.
Outside of that, I feel like the thing holding this game back the most is its car-like control scheme. (Instead of using the keys to move orthographically, left and right “steers” and up and down “accelerate.”) Still not a bad time, though.
As Pyroglyph said below, this was an excellent retelling of an emotional story you went through. The ambiance is perfect. The puzzles drive home the points well, although when she said “give me some space,” I interpreted it as needing to press the spacebar over and over. That one was on me.
In any case, this one was great. And I’m very sorry that this happened to you.
DISCLAIMER: I had to run your Windows game through WINE to get it to play on my Linux computer. Any problems that I encountered may not apply to the game itself.
It’s not a bad platform game, and the closing walls create a sense of urgency… but I got stuck on the sides of the white walls a lot. The maroon walls in level 2 also seem to be broken; they didn’t damage me.
I will say that you should use a different colour for the springboards. A lot of people, including myself, may think that their red colour would indicate that it kills.
DISCLAIMER: I had to run your Windows game through WINE to get it to play on my Linux computer. Any problems that I encountered may not apply to the game itself.
It’s a cute little game, but I don’t think it’s possible to collect every bolt. The walls close in too quickly, and some bolts are right on the edge of the map where the walls start. I may be missing something, though.
Hey! Heads up! Someone bought a boxed cartridge version of your game from Ferrante Crafts, and the person who bought it didn’t receive the game. https://youtu.be/vqGSyFTR6rY?feature=shared&t=553
Thanks for the feedback, everyone. I’ll use this to create a DX version of this game after the jam voting period ends. As for why the game feels kind of janky, it’s because it’s not quite finished…
You see, I originally had a 5 person team for this event, but our level designer got robbed and our composer left on their own, saying the project was “directionless,” leaving me and two graphic designers. From there the team kind of dissolved and I was left trying to find a new team midway through the jam. But I did, and we did the best we could to make this a worthwhile game. So I’d like to thank zacrous12, PureKnix and JaxxenCheney for their help with this game, it couldn’t have been done without you.



