Where to go after block 6?
I am seeing this breakable area here but no idea how to break it.
Ahhh... got it :)
iceninexp
Recent community posts
This is really fantastic stuff! Aesthetics and controls are really well done.
I think the only criticism would be that some of the earlier spheresect interactions were a little high difficulty and would have been better suited a little later in the map once the player had gotten used to the controls, as it can be a little fast and frustrating with the laser gate timing needed to reach the switches.
I liked the sparseness of the enemies as some of the platforming is quite difficult and having mobs of enemies would be a little too much and make it overwhelming.
The 2nd boss, the one underwater was really difficult but I eventually saw the pattern but I did almost give up. There's just so much going on in that room all at once it can really hard to comprehend everything that is going on.
I really liked that if you fell in spikes or something that you were respawned extremely close and not all the way back to the last save point. A few more save points wouldn't be a had idea in some areas.
Overall this is fantastic and I can't wait for more. Great job!
I agree on the RNG, for the most part, as it tends to end the game quickly. Travel passes might be something to consider, similar to re-rolls to get people engaged? I'm just thinking of first time players that encounter unfortunate RNG and lose due to the inability to travel anywhere. They might not come back.
When dying due to not being able to travel and consume all health, you just disappear:
The RNG can be really brutal, especially early game, like the first 3 rounds. Many times I never get the right combo to be able to travel, and don't have an item to consume dice, like the wand, so just eat re-rolls and health. Looks great, love the concept but the balance feels a little skewed.
For some reason every time I interact with the robot, it just tells me to come back later as it is still sweeping but has never found the key.
Edit: On a new playthrough, the robot had found the key.
Interesting stuff. Sometimes the platforming was a little frustrating depending on how much room there was for the bubble, but only in a few places. Great atmosphere and a nice mechanic!
This is interesting and is has been nice to see it evolve (pun intended).
A little feedback:
As a level 1, I can spawn and be surrounded by multiple higher level dinosaurs so perhaps a little easing in to initially start.
As a level 1 I don't appear to have any advantages to a higher level. I am not faster or more agile, I'm just edible. I would be nice to have some trait to assist in surviving -being a little quicker, being able to turn more quickly or even the ability to hide/not be detected if I am not moving.
It does look absolutely and sound fantastic!
Also got soft locked at Koltek and in the Knights room (2 Knights, only option is to go to the room on the right which you can't get through because there is some kind of gate thing you cannot roll through.
Some of the boss fights are really difficult., unless I just couldn't understand the strategy.
Having unopened chests marked on the map if you had visited the room would have been nice. The only upgrades I found were a health powerup and a sword one.
That was great. I never understood where I ever got the "P" shaped rock from but somewhere I did. Also the little tiny sparkles were sometimes really hard to see, but that just added to the fun/challenge.
Enemies re-spawning as soon as they were off screen was interesting and led to some mildly frustrating sections that ramped up the difficulty.
I didn't encounter any bugs, the graphics and controls were great with just the occasional weirdness with the double jump.
Great stuff!
This is incredibly well done. Concept, graphics, story, sound and controls are fantastic.
The only bug I encountered was seeing the ghost again after completing the quest, but it didn't break anything, I just received a dialog regarding NPC quest completed.
I would have liked the ability to walk a little bit faster but that might have broken some immersion.
This is great stuff. All involved, thank you so much for this really engaging and polished experience.
A map would be really helpful. In game preferably, but downloadable would also help. Currently 1 battery short of getting the double jump and I have back tracked everywhere I could think of. More check points would be kinder in some areas and some of the back tracking was tedious and a little punishing. That might just be my experience getting thoroughly lost.
Really nice experience overall. The graphics, controls, puzzles and story are all nicely polished.

