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iceninexp

477
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A member registered Apr 03, 2018

Recent community posts

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Where to go after block 6?

I am seeing this breakable area here but no idea how to break it.






Ahhh... got it :)

Where to go after block 6?

Masterful!

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This is fantastic. CuRRently Stuck with 5 and can't seem to find the next place to go.


tHE BREAKABLE BLOCK BELOW LOOKS PROMISING BUT i CAN'T GET THE hEIGHT.

Umm.. How do you beat Bestest? Is there a specific upgrade I need? I have 15 bones, the mouse and an extended range default weapon.

This is really fantastic stuff! Aesthetics and controls are really well done. 

I think the only criticism would be that some of the earlier spheresect interactions were a little high difficulty and would have been better suited a little later in the map once the player had gotten used to the controls, as it can be a little fast and frustrating with the laser gate timing needed to reach the switches.

I liked the sparseness of the enemies as some of the platforming is quite difficult and having mobs of enemies would be a little too much and make it overwhelming.

The 2nd boss, the one underwater was really difficult but I eventually saw the pattern but I did almost give up. There's just so much going on in that room all at once it can really hard to comprehend everything that is going on.

I really liked that if you fell in spikes or something that you were respawned extremely close and not all the way back to the last save point. A few more save points wouldn't be a had idea in some areas.

Overall this is fantastic and I can't wait for more. Great job!




The room to the right of the line of rocks I see all the inscriptions but yes, I don't understand what to do with them or where.

I really liked this but found it really difficult. I think I ended up with 5 hearts and 2 scrolls. Checkpoints in areas as opposed to just towns would have helped a whole lot. The Bovine ruins I found impossible.  

Ahh. ok. I didn't make the connection between needing resources to get the upgrade. That makes sense :)

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This is really cool. Currently stuck with  4 spells and the C ability after solving the frog puzzle. Unsure of where/what to do next as I think I have tried all I can think of.

I am supposed to be able to grab the crown from the frog?

Looked great. Is there any benefit/impact on actually doing anything or is it the same as doing nothing, letting the timer expire and picking an upgrade? Does having the balloon at a certain % or tree production or whatever at certain level cause the upgrades to be better?

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Bought.

Thank you so much for developing.

It is incredibly well crafted and fundamentally incredibly creative game design.

Really looking forward to this new update. There goes my upcoming Saturday afternoon, I think. 

Will be buying.

That was really intriguing.  The maze claimed me as a victim. I never did find the mask. A map would be incredibly useful but then probably defeat the purpose :)

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It looks great. Odd key choice with backspace for attack.  Maybe allow arrow keys and Z/X/C? 

Whenever I touch the glowing orb, it plays a little song and I can no longer move, just attack.




And it seems to end rather abruptly if you keep going left and you fall out of bounds.

There was a time I thought I was an egg. This made me realize I was very naive in my foolish notions.  I would like to think that I now can really comprehend and embrace egg. Thank you for the eggsperience, Terry. Always a wonderful surprise in store with all you do. 

I agree on the RNG, for the most part, as it tends to end the game quickly. Travel passes might be something to consider, similar to re-rolls to get people engaged?  I'm just thinking of first time players that encounter unfortunate RNG and lose due to the inability to travel anywhere. They might not come back.

When dying due to not being able to travel and consume all health, you just disappear:

 
The RNG can be really brutal, especially early game, like the first 3 rounds. Many times I never get the right combo to be able to travel, and don't have an item to consume dice, like the wand, so just eat re-rolls and health. Looks great, love the concept but the balance feels a little skewed.


I click on tutorial and it asks me trivia questions. Clicking in the interface after that 3 times I get a game over popup with random characters. Is this AI created?

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For some reason every time I interact with the robot, it just tells me to come back later as it is still sweeping but has never found the key.

Edit: On a new playthrough, the robot had found the key. 

Interesting stuff. Sometimes the platforming was a little frustrating depending on how much room there was for the bubble, but only in a few places. Great atmosphere and a nice mechanic!

Hmm. I can get the gun but it doesn't do any damage, and can't seem to make my way back to the left.

Ok got it! 

I got to I think it was the rook, accessed via the ramparts, it charge attacks and a shield. I couldn't seem to do any damage to it. Then while trying to backtrack, thinking I must need some kind of a powerup, I couldn't make the jumps to get back out/

Is the controller only or does it support keyboard?

That was great up until that final boss fight. I just coudn't beat it.

That was a lot of fun! Really cute character and nicely designed gameplay progression.

I don't see a download link.

This is interesting and is has been nice to see it evolve (pun intended).

A little feedback:

As a level 1, I can spawn and be surrounded by multiple higher level dinosaurs so perhaps a little easing in to initially start.

As a level 1 I don't appear to have any advantages to a higher level. I am not faster or more agile, I'm just edible. I would be nice to have some trait to assist in surviving -being a little quicker, being able to turn more quickly or even the ability to hide/not be detected if I am not moving.

It does look absolutely and sound fantastic!

Stuck at the same place. Oh well.

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I got softlocked jumping between rooms. Couldn't see the character and not able to move.

Edit: Came back and finished :)  Looks and plays great besides the softlock.

Is there any reason why it is really blurry ?

Incredibly satisfying metroidvania/puzzle and a whole lot of thought and care game. Thank you! 

I came from below, I had the roll.  I was getting obliterated by the knights so went to the right side room. At that point, I could only go back into the knight room and get obliterated again and the only place I could exit was back in that right side room.

Also got soft locked at Koltek and in the Knights room (2 Knights, only option is to go to the room on the right which you can't get through because there is some kind of gate thing you cannot roll through.

Some of the boss fights are really difficult., unless I just couldn't understand the strategy.

Having unopened chests marked on the map if you had visited the room would have been nice. The only upgrades I found were a health powerup and a sword one.

That was great. I never understood where I ever got the "P" shaped rock from but somewhere I did. Also the little tiny sparkles were sometimes really hard to see, but that just added to the fun/challenge. 

Enemies re-spawning as soon as they were off screen was interesting and led to some mildly frustrating sections that ramped up the difficulty. 

I didn't encounter any bugs, the graphics and controls were great with just the occasional weirdness with the double jump.

Great stuff!


The temporary map was really helpful. I think the "dark" rooms I interpreted as off limits and after much back tracking re-investigated and found that lower area. That opened up the rest of things for me. Finally finished it. Great stuff :)

I appreciate and thank you for the clarification and response. I think I was looking for a "win" state, so I think I might have frustrated myself without knowing that was likely unobtainable. It is still very nicely put together and polished!

This is incredibly well done. Concept, graphics, story, sound  and controls are fantastic.

The only bug I encountered was seeing the ghost again after completing the quest, but it didn't break anything, I just received a dialog regarding NPC quest completed.

I would have liked the ability to walk a little bit faster but that might have broken some immersion.

This is great stuff.  All involved, thank you so much for this really engaging and polished experience. 

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A map would be really helpful. In  game preferably, but downloadable would also help. Currently 1 battery short of getting the double jump and I have back tracked everywhere I could think of. More check points would be kinder in some areas and some of the back tracking was tedious and a little punishing. That might just be my experience getting thoroughly lost.

Really nice experience overall. The graphics, controls, puzzles and story are all nicely polished.

Ahh.. Ok... I solved it a different way and was able to continue and finally got to the post office. Really great job!