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brawny

56
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A member registered Jun 23, 2024 · View creator page →

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This one was fun. I like the sandbox feeling of it. I feel like you could build a big open world based on what's here. It looks nice and the sound design that's there is good.

It's not very scary, but it's horror connected which is nice.

I found it hard to turn the camera, because I use a low DPI mouse. I think mouse sensitivity options would be good.

Also I like the spinning cat meme lol

Thank you. You can listen to the full song on Yuvivi's YouTube channel.

We did think about making different difficulty levels, but ran out of time during the jam. 

And yeah sure. I can check out your game when I'm next available.

We used Unreal Engine 4.23 for this one. Specifically for the HTML support.

And thanks. I agree there was more needed in that area when I was finishing up with the technical art.

That's how Taiko no Tatsujin works. It's interesting to think about how different rhythm games do it.

And thank you. I'm glad you liked it.

Sorry for the delay in replying to people's comments. itch.io was marking all my comments as awaiting moderator approval for a few days.

I thought this was a pretty good concept. I've seen some typing games done for jams before and also meal preparation ones, but not one quite like this. Pretty entertaining as well. It felt good getting the orders done quickly. The visuals are pretty nice, albeit a little blurry.

I think more feedback for the player when they do something wrong would be good. I was pretty sure I got all the ingredients when I submitted the customers' orders. But I can't tell for sure when I got a few of them wrong. It just tells me that it was incorrect and nothing else.

I enjoyed playing this game overall.

I really liked the game. It's such a good mix of 2D and 3D. I was really intrigued by the story and managed to get a game over screen after collecting 5 of the paper pieces. I wanted to try a different way to see what happened, but I managed to softlock myself and was unable to continue.

The puzzles and atmosphere are good. I found it a bit difficult to use the flashlight when facing straight down. I was expecting to get spooked throughout the dark sections, which is good.

The wall climbing glitch was also very funny. I spent a decent amount of time mucking about with it to go out of bounds. I even did sequence breaking at one point. However, it did also cause me to get softlocked.

This one felt like a full game. Great work.

This one was alright. I got a bit frustrated by the trial and error aspect of trying to get certain items and trying to progress through certain areas. Certain encounters are scripted as well, so they're scary the first time but they're not as scary on repeat attempts.

Good atmosphere and aesthetics. A lot of rooms with not much in them were unlocked. But I learned to avoid those during my attempts. The sound design is nice and creepy as well.

I would've liked to see more of the game, but I couldn't progress through certain areas. Decent overall.

This game was really good. Very creative and I've never seen a concept like it before. 

The aesthetics are nice and I like the tension of you getting through an area and trying not to lose too many of your guys.

The controls felt a little bit weird and it could feel a bit difficult getting through tight spaces. But I really like the movement system and it could only use some small improvements.

The magic missile did feel a bit weak. And some of the later levels felt like straight lines to the end. But I do enjoy the weapon system and the level design overall.

Great concept and I had a lot of fun playing.

This was really funny. I wasn't expecting a Gameboy style point and click game. I like all the different dialogue options and getting to experiment with what things do.

I beat it a bit unexpectedly. But I had fun. 

The text was a little hard to read sometimes. I think it had to do with the spacing between the letters.

Good game overall.

Wow, I really enjoyed this. I like a good text based adventure game. This one was really descriptive and I could really imagine what was going on with the player. It set in a feeling of dread when I was in danger. 

Very creative concept using the brain sections as a stat system and choice based dialogue to improve these. I also liked the dice rolls and probabilities of different actions.

It could feel a bit frustrating using trial and error, having to see the same choices you already made multiple times. But it was really satisfying when I was able to pick a good choice and progress through the game.

I would like to see the story continue for this game. Good job.

This one is really good. I like boomer shooters and this one was really engaging to play. It had me focused start to finish. This would make a great streaming game if you guys want to develop that part of it.

I found having to backtrack and recomplete objectives multiple times a bit annoying. Particularly on the last door, since I realised I didn't have all the keys I needed and had to kill enough enemies to open the door again. But room to room, the gameplay feels really good. 

I had an issue where crouch jumping on the web build caused the game tab to close. I stopped this from happening by using the downloaded version. The downloaded version is pretty good, but it doesn't run as well as the web version for me and the mouse sensitivity is a bit higher.

Good visuals overall. Very creative with the powerups/voting system. Nice enemy designs. The sound design was also good. I liked the music and the catchy voice lines.

Great work overall.

This is the scariest game I've played so far for this jam. The feeling of horror from the monsters was really good. The sound design kept me guessing as to how close they were to me. And I like that the player has limited defense to deal with them. 

Good concept overall. I found navigating the map a bit difficult. It was confusing finding the phone and it took until my second attempt to stumble upon the elevator. I really like the feeling of tension throughout and the resource management. It was a relief for me to beat the game.

Nice visual style overall. Good creature designs and I like the story premise.

This is a good game.

This one was good. It has a FNAF like thing going on. I enjoyed mixing the potions and delivering them.

I found the jumpscares a bit annoying personally. I think it's because I don't know how you're actually supposed to avoid them, since the game doesn't teach you.

Good visuals, creepy atmosphere. It was quite tense throughout, so good atmosphere. And I'm interested in what the story would be for a game like this. Good sound design as well.

Well done overall.

Wow, that was quite the experience. I only got to one of the endings, but that story was intense. I feel sorry for the girl and I found the themes of consent and choice interesting. 

I would have liked to see some more dialogue options in certain places. I know not being able to change parts of your outcome is part of the themes for the path I took. But I think having that reflected in more dialogue options would have made the themes more powerful. It also would have helped with the downtime between choices where it's just story. That being said, the story was really good so this wasn't a major issue.

Good visuals and character designs. A nice twist on visual novels. I felt quite scared of the wolf throughout my playthrough. And good music.

Really good game overall.

This game is difficult. I wasn't able to get many of the keys and the monster's fast. Even with the bush, I wasn't able to avoid it enough.

This is alright for your first game jam ever. And especially for a solo developer. 

Also the game wasn't working properly for me in the web build. It was cropping and I couldn't see the full picture. I had to download the ZIP file. Windows Defender was also falsely labelling one of the script files as a Trojan virus and it kept auto deleting the file. I had to let Windows Defender allow your file in order to scan it with other antiviruses, which felt a bit dangerous. I'd make sure this isn't an issue in the future, so that more people can play your games.

Hi, I'm getting a virus warning when I download this game and try to extract the ZIP file. Windows Defender tells me that Script/Wactac.H!ml is a Trojan and then it deletes the folder after a few seconds. Even just leaving the file after I download it auto deletes it. 

I'm unable to play the game in the browser, because the resolution doesn't work properly and the game crops on my display. 

This one is really good. Creative use of a streaming platform and making it look and feel like a livestream. Good game concepts. You fit a lot of ideas in for a game jam. The scares were good and I liked the feeling of tension throughout the games. It also made me think about streamer safety and I liked the inception parts of the game. I also like how the chat messages change based on how well you're doing at the games.

The ending felt a bit anticlimactic. I actually thought I did something wrong. So I went back and played through it again. I got the same result. There wasn't enough feedback to communicate this to the player. Other than that and the short game length, I really enjoyed the story.

Game looks pretty nice and I like the different art styles. Also good sound effects and music usage.

I really enjoyed this overall. I could see this turning into a larger story.

This one's alright. The map feels a bit empty and some feedback feels missing to the player, like the stamina and when your torch is about to go flat completely. The darkness and tension was neat. I would've liked to see a bit more sound design.

The player looks decent, but it looks a bit weird against the perspective of the building you're travelling through. Also the flashlight and non flashlight views are a bit confusing.

Decent concept overall.

This one's alright. I didn't feel super engaged playing it. It's an interesting premise, but it's hard to know when to click Stay and when to click Go Down sometimes. There was quite a bit of downtime between those moments. Also the camera would get locked when you reached a new floor, no matter what way you were facing. So that made it a bit annoying.

Good visual style, nice creepy monster designs. Story premise is interesting.

The sound for the elevator was really loud and I had to turn it way down in the Windows sound mixer. A volume control or more normalised audio would be nice.

Decent idea overall.

Thank you. Make sure you've clicked the game window and we also recommend using fullscreen to prevent that happening.

This one was nice. I like the way it looks and the overlapping environment features.

I'm not sure how it ties into the theme. It might be because I beat the game quite quickly and didn't see much of it.

I'm unsure how difficulty changing works and I wasn't able to access the settings menu on the desktop version of the game.

Decent sound design and foundations for building a platformer game upon.

That's fair enough.

On the colours, I find they're highly saturated. They feel bright and flat. The environment lacks contrast, so I found it difficult to distinguish the different planes. When I first played the game, I thought it was 2D for about a minute until I realised I was navigating a 3D environment.

I would recommend bringing the brightness of the colours down and creating harder edges on the walls and floors. Shadows can help as well, but I don't know if that's within your scope. 

I think the premise is neat. But visually, I found this game really difficult to look it. The colours and sense of space felt quite disorienting. I was confused what I was looking at when I started playing. Once I understood the controls and grappling mechanic, it felt better. But I still found navigating the environment and the gravity confusing.

Also it was a bit hard to push the M key to bring up the X ray when I was moving using WASD and looking with the mouse.

This game was satisfying to launch yourself using the box. Great use of an unintended mechanic. Nice simple premise.

I found the carrying the box to the end a bit frustrating, because the box wouldn't always make it to the platform on the other side when I needed to clear a large gap. Also I would've liked a button that lets you restart from the checkpoint. Otherwise this is quite good.

The art style's cute. This is a pretty simple kind of game, but I enjoyed it. The later waves get pretty fun, but it's easy to die there. Pretty interesting sound design with how it ramps up and becomes more intense over the waves, even though there's only a couple of sounds.

This was a silly and fun concept. I liked messing around with the different interactions and seeing what would happen. The game looks quite nice and had a good atmosphere to it. It was also quite funny having to change my settings using the console.

Also wow, this is a big team. Probably the biggest I've seen for any game jam.

Thank you. I enjoyed the game more after that. I think it's a bit difficult for me though.

This is not bad for your first jam. I know how hard it can be to make a game on your own.

This is a really great premise. I wasn't able to get past the first few levels, since the number of pieces are limited and I don't know how to move them mid-attempt. But I really like the idea and there's the potential to make a lot of different kinds of levels/combinations.

This one's really good. I love the feeling that you're building towards something greater in the game. It's very fun to watch the number of resources you get per second go up as you build more resource extractors.

The start of the game feels a bit confusing, because the user interface is misaligned slightly for how many resources you need to build things. It took me a while to figure out what the numbers are actually corresponding to. But once I did, I enjoyed it a lot more.

More musical variety would be nice.

This is one of those games that I'd like the ability to save and come back to later, so that I don't lose my progress. But other than those, I enjoyed it a lot.

The game feels pretty nice to move/control. It was a bit unclear where the gates were, but I managed to get the hang of things. There was only one song in the game and it kept restarting the loop, but the song itself was nice.

I think the enemies being able to shoot through the walls was a bit unfair. Overall though it felt good to complete the game.

Neat premise. I think the player moves a bit slow and there's no autofire. There also wasn't much visual feedback from shooting the whale. But I like the idea you have and the minimalist arcade look/sound design.

Wow, this one was funny. I was sitting there in awe at the title screen theme. Great voice acting and it made the dialogue/story really engaging.

Very solid mechanics. The crowd control is really satisfying. The art looks very nice as well. I love the Shinji Evangelion chair meme in the game over screen.

Not sure what the coins were for. But I overall enjoyed it and would be interested to see this idea expanded upon.

This seems like a good premise. It could do with a tutorial I think. There wasn't enough visual feedback in my opinion.

The rotating planets look so beautiful. I'm wondering how you did them.

I enjoyed this one. There's a really good premise and I found myself getting sucked into the core loop. There was a glitch though, which meant I could never sell to the purple planet (it would only ever show up with the Mars looking one). Thankfully I had enough money leftover that I could recoup my losses. Being able to sell stuff would be nice.

This concept has a ton of potential and I can see the gameplay loop being extended quite far out.

This one has an interesting premise. I found the puzzles were pretty self explanatory at the beginning, since the pieces have set rotations. But I got stuck on level 5 and I felt the puzzle had suddenly gotten much larger and more complicated. 

Music and visuals are fine overall. Good implementation of the special object.

I enjoyed this. It took me a while to figure out the controls, but I eventually figured out how to damage enemies. I think it's because the brush isn't equipped by default and there's no swing animation. I got into the flow of damaging enemies and upgrading my powers, which was fun.

I think having an easy way to heal would be nice. I couldn't find one during my playthrough of it. And having the player's movement speed being below the enemy's speed made it a bit difficult at times, particularly when you're running from enemies while trying to damage them. 

This is a good concept and really impressive for a game jam.

I like the game. The base concept is really creative and there's a lot of potential with the idea. The visuals are nice and the music's quite calm/serene. 

I don't know where to go on the second level once you climb the big hill and there's a blind jump with a massive pit to the right. But I enjoyed my time with it.

Thank you.