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JRevel

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A member registered Feb 12, 2020 · View creator page →

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Thanks for the feedback! 
The direction we're taking currently is mostly about the interactions between spells, what we have currently is the disco ball that can burst into flames and explode, which incentivises the player to use them together. I want to add as many interactions as possible that favor placement : for the speakers, i'd like them to stay for one loop after landing, with the possibility of being pushed by other spells, turning them into deadly projectiles. It could also cast a sound wave if some electricity passes through it, deflect lasers, etc... Imagine what could happen when firing a laser on a disco ball!

We had a merge mechanic in mind that would allow to level up two similar cassettes by merging them, and create fusions of two spells (that usually just throw the two spells at once, but some combinaisons could turn into new spells). We cut the feature due to lack of time but it might add depth to the spell system.

And I agree, the game would definitely need a meta upgrade system in a form or another, wether it's unlocks, permanent upgrades or both.

I don't know how to do it yet but I agree having more gameplay bound to the rhythm would be great! But I don't want to turn it into a rhythm game, I like the fact that the player doesn't need to do his input in rhythm

I keep doing some runs but I don't manage to beat my best score ;(
It's feedback time!
- Super fun (I don't usually come back to game jam games), 
- A bit frustrating at times, especially because it's hard to understand exactly where your cart is, as the cart is always displayed half a cell behind the cursor, I kept mistaking it with the cursor... There should be a better highlight to the current cell or the cart should be directly displayed on the cell, even if it's not realistic.
- I think it's a bit unfair to kill the player at the first input mistake, it might be interesting to  just prevent him to move, and kill him only if he gets in a position where he has no move available left
- Those two points make it extremely risky to upgrade multiple times the same miner, I ended up just circling once around miners, and that's how I got my best score as it yields miners lvl2 that hit 4 times the gold. I tried other techniques after that, and I kept dying early for my input mistakes.
- escape stops the game, I lost my score multiple times trying to pause ;(

Interesting game, I just think the games are too short for the cards to come back, so the "remember your cards" is actually not really useful and the game is quite random.

However it's only a balancing problem, the concept is cool and the game is pretty polished, well done !

Really cool game! I'm a sucker for arcade experiences like these and the art style is pretty cool too, well done!

I see you used Feel for this game, I tried it for this jam and it's such a big game changer! Now I use squash&stretch springs EVERYWHERE

Melee combat is really hard to do and you did it well, that makes the game really satisfying to play! It great to have so many weapons to use, it's too bad I couldn't upgrade them all, I would have loved to play more with the javelin but it became quickly useless.

The boss fell in two hits with max fist upgrade, is it normal ? It felt a bit too quick :3

Well done, that's a pretty fun game!

This concept is so interesting, but I think it lacks something currently. I felt like the only thing useful was the bouncing platforms, as everything dies after one loop and there is no jump (but maybe I misunderstood something). So basically I finished the game just by putting jumping platforms everywhere.

The concept is really interesting though, I had a similar concept once for a shootemup where you shoot on the beat, and my gmtk entry is an expansion on this concept but with a brotato-like gameplay. But I never thought about doing it for a platform game, that is really creative.  And I think there is a lot that can be done to make it really fun.

The loop detection sometimes doesn't work, which is a bit frustrating, but I like the concept a lot and the concept you talk about in the description looks incredible, I'd be glad to see what it becomes

Cool art btw !

It took me time to understant the objectives at the bottom, but once I figured it out it was quite an interesting concept. Well done, too bad you ran out of time !

Wow that's unique! Both creepy and intriguing, too short but amazing! I got creeped and laughted at the same time, that was a truly unique experience

Hard but badass! I have seen a lot of games about looping around enemies to destroy them, I never thought of doing it with a car!

Great graphics, great physics, maybe the level design could be improved, especially the difficulty curve, but the game is really enjoyable as-is. Well done!

Interesting game, I don't think it exactly fits the survivors-like genre, but it's not a problem at all.

It's really interesting to use orbiting asteroids as weapons! In practice it was a bit hard to aim, but that must just be a skill problem ^^'

It took me some time to adapt to the controls, I played with the mouse and it felt like rmb/lmb inputs should be swapped, having the utility on the left button and the attack on the right button did not feel confortable for me.

It took me some time to discover that there was an input to press to open the shop. It would be good to have it highlighted to make it more obvious, maybe after catching the first asteroid?

I listed only the negative points, but the game is overall pretty enjoyable, well done!

I was a little sick with the zoom/dezoom of the camera, but still had a lot of fun. Very good game. Nice and catchy music. I liked the colours / artwork, maybe the contrast could be higher between the boulder and the landscape, sometimes I had trouble to find it.

The physics is extremely wacky, especially with the birds, but that's more funny than annoying.

Dans le modèle d'agriculture productiviste qui aliène nos braves agriculteurs, il est louable d'avoir un jeu qui remet enfin à sa juste valeur, et dans leur dignité suprême, leur métier. Je n'avais jamais trait de vache et j'ai appris des choses. Serious game indispensable en école d'agronomie.

Very good game, that values the brave job of rural labor. Highly educational game. 10/10 would recommend.

Oh yeah if you're in godot that might not work the same
I'm using this :
 

It has the benefit of sending to a page with only the game, and the default template in Unity contains a fullscreen button so it works pretty well.

Hmm I can't play the game, it's opening in a very small window with no button to put it fullscreen. here is what it looks like :

I think the setup of the itch.io page can help, I can give you the setup I use for my games if you want, it works pretty well for most games and editing the page is not restricted during the rating period, you just can't upload new builds.

How do I manage to get so far in this game, while I keep forgetting stuff at the shop irl?

(I suspect my husband to be alcoholic, he kept adding it to the shopping list over and over)

Really cool game, I love the use of physics in the shop and the art style is really funny. Well done!

EZ !
Cool game, but I think I got OP a bit too fast, it took me 10 seconds to do the level when had 1 minute to do it...
Invincible dash + superjump allow to cut most of the level
 

Pretty interesting puzzle mechanics with pretty good level design, I'm amazed that you managed to put so many levels in the game! Some of them felt a bit too similar though, especially the ones just before the teleporting mechanic.

I found the teleport a bit wacky, it's hard to understand which cells are counted when passing through a wormhole, for some reason the target cell is not counted, which is a bit counterintuitive. It works well once the rule is understood though.

Très fun ! Les contrôles répondent très bien, les graphismes sont cool, j'aime beaucoup les visuels de la zone sans gravité, avec les petites particules à l'intérieur.

Le concept est assez classique mais l'exécution est parfaite, super boulot ;)

haha I beat you !

Le concept est très cool, et c'est très a la mode de mettre des mécaniques de rogues dans un type de jeu qui a rien à voir (y a même des scrabbles roguelite de nos jours, c'est dire)
Je pense qu'il y a un truc principal qui m'a posé problème dans le gameplay, c'est que la caméra est trop zoomée pour qu'on puisse vraiment contrôler ce qu'on fait, on voit les virages et les powerups beaucoup trop tard pour pouvoir ajuster sa trajectoire correctement. Je pense que la reculer un peu permettrait d'ajouter des éléments supplémentaires comme des obstacles qui apparaissent au fur et à mesure des tours pour mettre de la difficulté, et pour obliger le joueur à adapter sa trajectoire, c'est le petit truc qui manque je trouve pour pimenter un peu les parties.

Sinon le feeling de la conduite est très cool et très arcade, j'ai continué à faire quelques parties juste parce que la conduite est vraiment agréable. C'est vraiment fun de faire des demi-tour hyper rapides après avoir pris un mur quand on a pris plein d'upgrades d'accélération !

Les collisions contre les murs stoppent la voiture net, c'est un peu dommage, ça serait tellement drôle que ça nous fasse rebondir et voltiger dans tous les sens !

Oops thank you for pointing it out!
It looks like it happens when clicking on a slot before advancing in the dialogue. It should not prevent you from playing, just click the "continue" button before interacting with the slots at the bottom.

Oh you're absolutely right for the grenades, I added the freeze to make the impact stronger but it does not work when you throw them far away. I should use it only for rocket jumps. Thanks for the feedback !

Merci pour ce commentaire, je suis ravi de voir que la plupart des petits détails disséminés dans le scénario ont fait mouche !

Sur les questions de manque de tact, de suivi sur la dangerosité des route et du suivi des victime, le constat est le même partout : rien ou presque n'est fait, les élus et les policiers ne sont pas formés aux questions routières et la volonté politique n'est pas là pour faire changer les choses.

Sur le premier jet du scénario, nous avions aussi l'impression d'avoir forcé le trait sur la police. Mais les militants de l'association de la Ligue contre la violence routière, qui accompagnaient l'événement, nous ont fait parvenir un PV de police complet d'une affaire, et ont pu nous mettre en relation avec une personne ayant perdu un proche dans un accident, et a bien voulu témoigner. Ces situations réelles sont infiniment plus choquantes et caricaturales que ce qu'on raconte dans le jeu. Et le manque de tact de la police, si ce n'est l'incompétence parfois, revenait assez systématiquement dans les problèmes rencontrés.

Ce qui m'a le plus attristé est le constat que le sujet n'a pas avancé depuis le début des années 2000, faute de volonté politique, et que les militants ont très peu de moyens d'action, ils viennent en aide aux victimes et familles de victimes avec peu d'espoir que la situation n'évolue à moyen terme. La principale mesure qu'ils portaient politiquement est l'ajout dans le droit de l'homicide routier (tuer quelqu'un au volant est considéré comme un homicide involontaire actuellement). La mesure est en cours d'évaluation mais, si j'ai bien compris, elle a déjà été vidée de sa substance (pas de peine plancher notamment). C'est d'ores et déjà une grosse déception pour l'association.

Pour plus d'info, le plus simple est d'entrer en contact avec la ligue : https://www.violenceroutiere.fr/

Merci d'avoir joué et d'avoir pris le temps de laisser un commentaire !

That's interesting to see a rhythm game in this jam, and this one is quite beautiful ! It's too bad there is no ending, but making a full game in a week is hard... What's there is pretty polished, and it makes me want to see more !

Gameplay wise, I don't think having notes coming from all directions is a great idea, as it makes it hard to see in which order they appeared. It made things a bit harder than necessary in my opinion.

Really fun concept, the movement is quite original and I think it could be expanded into something really cool !

But I think it is a bit too hard at the moment, especially at the start when you try to understand the controls, as any jump can lead you to death. I kept thinking the double jump would send me in the other direction, having a visual indication could maybe help for that. Maybe having a health system would solve it simply, as it would allow for error without having to restart the game every time.
However it got pretty pleasant once I got the hang of the controls. Well done :)

Wow the rain is really well made, with the particles, thunder and all ! And it got actually scary when I discovered that I was not only followed by the cloud, there was also a flood in the underground :
The game is quite enjoyable, but a bit too hard I think, the projectiles going through walls can be really punishing when the player is in a narrow corridor, and it's often way too hard to escape the flood. But I really like the concept, and aside from the difficulty, the execution is flawless. Well done !

what a cute bunny !

The game is way more punishing that it looks, a single drop touched and it's death ! It is quite complete though, with an upgrade system and some movement upgrades. Well done !

That was so funny ! I love the idea, it's a perfect match for the theme, and the execution is pretty cool, well done !

Thanks ! Sure, I'll make sure to rate your game :)

This is the proof that there's no need to do complex art to make a visually appealing game !

The customisation of the tank works pretty well, even though it lacked a bit of strategy imo, I just put all the guns at the center with the wheels and put defense around it, and it seemed to work pretty well.
The shooting is a bit harder than necessary, mostly because the projectiles are very slow. I wish the velocity difference between weapons was a bit more noticable, I think it could add a lot of variety without needing more work.

Aside from that, the gameplay is quite enjoyable, it's too bad there is no sounds to make combat even more epic !

I love the frantic pace of the game ! Shopping has never been so epic !

There are a lot of good idea, like the fact that you can just run across hallways, just keeping the mouse pressed to collect everything, with the sound design making it really juicy. The bingo card is also a great idea for the scoring !

However I think it lacked a bit of strategy, as the items on the shelves seemed to be put without logic, and it felt like the optimal strategy was to just brainlessly collect everything and pray for a good score. With some more level design and a bingo card that pairs well with the placement of objects, I think it could add some strategy without removing the funny frantic pace that makes the identity of the game.

I enjoyed that game quite a lot, I'd be curious to see what could be made with the concept. Well done !

Interesting to allow the player to build the kitchen, the two phases go well with the theme. I had trouble playing because my keyboard is not qwerty, but it was quite interesting !

Looks like the final bug fix introduced more problem than it solved... That's what happens when stuff is added at the last minute...

Thank you for pointing it out ! It should be solved now ;)

The game lacks a few features to add some challenge, but I love the idea and everything that is there is really polished, well done !

I've seen a lot of similar games over the game jams I've participated in, but this one managed to get more fast paced than most, which is really nice. I think the camera could have been a bit more zoomed out to make it easier to see enemies incoming, but that put aside, the game plays really well, and the graphics are pretty cool. Well done !

That's a pretty cute idea, and a fun twist on the genre ! I just had problems controlling the ball, it seems like wherever the ball hits the paddle, it does not change its trajectory, so I got stuck at some point where the ball just went vertically into an undestructible block, and just bounced indefinitely. The way most breakout games work is that the further away from the center the ball hits, the more its trajectory is affected.

The graphics are really neat too, very simple but cute and clean, that's perfect for a game jam game, well done !

Oh I forgot to mention the only complain I have with the graphics : everything is too bright, maybe because the bloom is pushed a bit too far. Bloom is great to make things shine but overusing it becomes tiring for the eye.