I went too high and got like 70 cookies, just to discover I lost, then I got 1 cookie and went back to the dog and I won lol. I understood the gameplay too late :P
VoidWatcher
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Really impressive for a first game! I got stuck trying to find treasure in the shop island for so long I thought my game was bugged until I discovered you have to use the boat again lmao.
The mechanics are really good, the enemies are a bit unfair but it's part of the risk. This game, more polished and with multiplayer could be the new Peak, I love how it works and with friends it would be so much fun!
Okay, now I understand the amount of reviews.
The game is really fun, it makes you wanna play more because of how fair it is. I always decide to buff enemies to make it more challenging!
I also found a way to "bug" the dash and survive for a long time, but I'm not a fan of dashes anyway.
I wonder if there's more enemies the further I play, but doesn't seems the case, anyway it's really fun!
Thanks for the feedback! I never noticed the inverted controls, this is a kind of movement I like to make because is speed + rotation only.
The damage feedback was one of the biggest mistakes I forgot, since it's easy to lose health without noticing, and since it's not a bug, I can't fix it until reviews ends
And the UI being obstrusive is intentional, it gives the feeling of narrowing, but maybe I went a bit far...
Holaa, somos un equipo basado en Unity 2D (principalmente), formado por un programador/game designer, un escritor y un músico. Solo nos faltaría un artista 2D, sin importar el estilo (nos adaptaríamos a él). Si estáis interesado mencionadme, muchas gracias!
Hii, we are a team based on Unity 2D (mainly), formed by a programmer/game designer, a writer and a musician. We only need a 2D artist, no matter the style (we can adapt to it). If you're interested, mention me, thank you so much!






