I might be dumb but is the story just an example of what you can do or is it neccesary?
kazakking
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Hey just played this game for the feedback quest. it was really fun with a lot of smart design choices. I like the mahjongg aspect to it almost having to be careful which cards to take as it could reveal two new cards the enemy could take. Though i did beat it on my first try. Also the upgrades seemed a bit crazy as i could just endlessly upgrade them near the middle half as there was not a lot of variety. Though i did just play the rogue and maybe there are different upgrades for other classes. good game. also i unlocked the monk
Fun game with a lot of potential. though there are a lot of ui bugs. like when you win, the text stays on screen even after you go for another round. Also try adding some sound effects to the enemies, i know its hard when theres 1000 bullets on screen but atleast try to find some way to do it as the game feels quite empty when all you can hear are the players goofy footsteps. add some music maybe. Though gameplay wise its pretty good and i like the premise of having to switch into a new mecha all the time.
Hey so this is a pretty nice game, but the sensitivity is way too low. please add an option to change it. It makes it super hard to shoot the robot, also I feel like the robot enemy itself is really cool but you have way too little health. Maybe give the player more health or add pickups around the map to give health. Though for a prototype its cool
hey i dont really know how to rank this as i havent really played these sorts of games but it's pretty interesting. In terms of art its good but i think you could add some sound effects for selecting white text or just moving on, it could just give a bit more life. Also lore wise i dont understand why the void is using teenagers to put into mechs, does not seem really that logical i think adults would make more sense. Plus there was mention that they use neural links in the mechs so i feel generally adults have a higher mental power but maybe theres some lore reason why. good game!
Simple but fun game with some interesting mechanics. However its probably good to add a tutorial for wall jumping in one of the levels, i thought one level was impossible the first time i played because i didnt know you could wall jump. Also some parts just killed you when you fell for some reason even though nothing was on the floor, i dont know if thats meant to be like fall damage but in general nice game! also some audio would help aswell.
Listen this game is absolutely incredible for one person. Its probably the longest game in this jam so far and has been the most fun. The only thing i would say though is that is has nothing to do with the theme reverse. Sorry if that sounds too harsh but i just dont get the idea of reverse in this game. Its like if you served a top quality pizza in a japanese restaurant. Not kidding i give 5 stars to everything in this game except for theme which gets a 2.
Game is nice though I feel the reversal mechanic could be explored a bit more. like maybe certain platforms appear when you reverse or maybe there are blocks when touched that reduce or increase time. Also level 3 and 7 are impossible to get 3 stars in. I like the star mechanic as it kind of pushes you to try faster though i wish the game told me resetting the level with 'r' actually keeps the time.
Hey this game is actually really fun but takes a bit of time to learn the controls. I know you might have not had too much time but a small tutorial explaining the controls would be nice (i know you say the controls in the description but usually its better to show them in game). Also i thought initally the timer was quite punishing but i think all the levels are actually pretty doable in 30 seconds. add some audio and music and this game would be very good
Fun game, the character movement is a little clunky but the main mechanic of shooting is very fun to play around with. I also like how bullets push the bullet as well, meaning it can push you into enemies but also let you bounce off them to gain height. For character movement just add coyote jump and it should feel much better.
This is a pretty fun game and the aesthetics feel very nice. I like the idea of unfolding though i don't understand why the wrapped up ball is so bad at doing anything. For me i felt like i only had to be unfolded for the whole game and never really needed to use the wrapped up form because its so weak. it also has a really weak jump too. I think the idea is nice but try to make both balls forms equally needed.
Hey it's a pretty fun game though sometimes the player is a bit glitchy like when he falls onto a stone block he just stops moving and i think as well the tile placement is a bit annoying as it always goes one tile above from where you actually wanted to place it. But art and music is good! Got to level 17.
I think this game has potential, but some bosses are too similar (mechanically) and honestly i think W and S are useless controls, as theres never any point where you have to walk up to a boss to do something its always better to stay away so its easier to dodge bullets. also the pluto boss i found a 'cheese' spot and stayed there without being hit once. I also liked the gun modules you could swap to but sometimes the scroll would glitch a bit and i feel that the revolver becomes useless after the first boss. This is however a quite well made game however with a great art style. I had fun with it.




